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Could a page template be provided?

A topic by Daza created Feb 23, 2021 Views: 341 Replies: 21
Viewing posts 1 to 4
Submitted

Could there please be a one page template providing; font size and margin sizing already to go? this will help squeeze the max of words we can fit in and also be what will fit well in the ezine too. Thanks.

Yeah I think I would find this useful to know as well.

HostSubmitted(+1)

Hi all - just a quick one - feel free to edit as much as you like!

https://drive.google.com/file/d/1frszBFQZ4M31clZQXaTm1nnsghWleKGZ/view?usp=shari...

Submitted(+1)

Thanks. Those margins are wonderfully narrow. It looks like I might have room to add quite a bit more to the first draft I have got written.

HostSubmitted

Thats the fantastic thing about working with a pdf magazine! If the margins need narrowing for the print version Ill just edit it to fit the magazine

Submitted

You have done a draft already? I thought it doesn't start for another 3 days?

Submitted

That's certainly the earliest we can submit what we've written but I didn't notice anything saying there was a limit to how early I could start writing. If we are suppose to wait till the start of next month and I've effectively disqualified myself then I will withdraw from the competition.

Submitted

Well I guess Simon will clarify that, i may have read it wrong myself where it says: "Entries can be made anytime between the 1st and 20th of March." It sounded like to me, we can start/make our work/entry on the 1st March, else it could also be read as Entries can be submitted between 1st of March to 20th? Usually a gamejam has a period leading up to a Jam where we can plan out our game but not start on it until the starting date, although gamejams are usually about writing code or making a game with a game engine/creator, and so that part cannot start until the date, but fleshing out the gameplay design and story can be planned out in advance. So of course a gamebook is different in that respect, i think it should of been made clearer. At any rate i hope which either case you can still submit your game.

Submitted

I have no experience of past gamejams so don't know how they work. I did talk to Simon about it yesterday on the Gamebook Zine Facebook page and he seemed very relaxed about it but I am thinking it might be fair if I submit my adventure early so that I will have had the same time working on it. 

When I have a solid idea, I like to start writing as soon as possible and while I often hit first draft stage in a week or so I have always spent months if not years getting adventures to the point where I am happy with them, compared to the time we have.

Not being able to submit my adventure in the competition would not have been the end of the world. I have enjoyed the writing I have done on it so far and I have never won any creative writing competitions in the past. My previous success with solo adventures has always been where there has been no competition at all. They are after all something a lot of people would not even attempt to write.

Submitted

That sounds fair. I have been brain storming some ideas. I have done some text adventure gamejams before, which in many ways a gamebook will be much easier in comparison (in theory anyway) with most of the focus being on just writing and branching. But i have never completed a gamebook before, i started one a while ago but had other projects going at the same time.  But Gamejams are fun and also short enough to actually finish it, along with limitations that forces you to avoid being over ambitious which often can get you into trouble.

Submitted

I suspect the only difficulty with a gamebook, compared to a text based computer game is worrying over whether certain numbered entries are too close to each other so that there is the risk the reader will accidentally see where one or more of the choices before them might lead. Getting them all an ideal distance away from each other tends to be fiddly but from what I have seen I don't think everyone worries about this.

I tend to try and have them all at least 5 entries away from each other so if paragraph 25 has two choices at the end of it, one of those choices might be at 30 and the other might be at 19. Typically I usually end up having to number a new entry something like 35a to squeeze it in between 35 and 36 then use the search function to renumber everything so 35a becomes 36 and 36 becomes 37 etc.

My only familiarity with the text base adventure is from this site where you can input your gamebook adventures and have the turning to different entries and the dice rolling all automated.

I hope you will be able to at some point finish the previous gamebook you started. I guess it depends on how much it is a priority for you with the other projects you  have on the go.

I think the problems I tend to run into with my early drafts, which can take me a long time to fix, is having weak beginnings and endings and the adventure ending up anticlimactic. Hopefully I can avoid all of them.

I am also never sure how difficult to make them. I tend to aim for something which will kill me a third of the time during playtesting but of course I have the advantage over anyone else playing it, as I know exactly where to go.

Thanks! I had found a FF based game that included some of the margins I had in mind but this is much better.

Submitted

Thanks Simon for the template. I opened it up in Open Office and noticed at the bottom of first page two boxes that the others do not have, is this intended? see top left of image. Or is Open Office not displaying this correctly?

HostSubmitted

I think that might be an open office thing - I use word. I deleted and modified something I've been working on for it so might just be something left behind from there I'm afraid!

Submitted

I don't own word because its too expensive. The first page looks good in open office but the other pages have weird large boxes (maybe these are tables?) and a margin in the middle. I cannot remove those and do not know how to delete those other 3 pages, even after searching how to online. Could you make page 1 available by itself? hopefully i can just keep writing below it and OO will make the next page identical in margins etc.

Submitted(+1)

It sounds like you might be quicker just taking guidance what Simon did to set up a document in the Open office equivalent of word.

So your name in the header, right aligned

Narrow margins.

Select the double columns options but highlight your main title and select single column for that.

Font size 10 for your writing

In word, when you hit return, it tends to add extra space between the previous line and the new line. If Open Office does that, there maybe function to remove the extra space, which could be useful.

Submitted(+1)

Thanks for your reply. I did manage to sort it out in the end. Thanks. Working away through my first draft to see how much fits into four pages. My current idea does not have any game mechanics, it doesn't need any.  Still, i will have plenty of time to try another idea.

Submitted

I am glad you have got it sorted. And yep, with your idea not needing any game mechanics, there's little point in bothering with them. What I am working on is very  game mechanic dominated but then I like fiddling and experimenting with game mechanics. 

Monday I came up with a few new ideas, which I worked on adding during my lunch break, only to find the larger of them took me over 4 pages :-( I proceeded to rip something else out but then on getting home from work, I discovered that by adjusting the line spacing, I had room for everything. It was just amazing how much difference it made. 

There was a return which had somehow sneaked into my header, resulting in an extra line, which I deleted, and I removed the extra spaces between my titles and the text below them and above the "The End" bits. None of these changes appeared to have any detrimental effects.

Oh and the bit I was going to rip out I discovered Tuesday morning how to make considerably better so I am so glad I have been able to keep it. 

I find it incredible that I have managed to get 2,200 words into 4 pages, using a standard size 10 font. So just bear in mind that if you do find you can't initially fit your idea into four pages, it might only take a few layout changes to fix.

Submitted (3 edits)

I like game mechanics too, but for this idea i have it doesn't really fit and space wasted explaining. How did you adjust line spacing?, word processors is a bit of dark art alot of the time. I want to remove double spacing, i think, when doing dialogue i want to sometimes go down a line but it inserts a space and pressing backspace causes the cursor to go back up to the last line of text. I would like to remove space between section number and text beneath it too, if that is allowed?

Submitted (1 edit)

The mechanics and another indulgence combined with them have used up over a page and a half for me!

I find dialogue hugely expensive on word count and presumably space as well so have mostly avoided it this time but with some ideas that is not an option. I would love to try the challenge of doing a 4 page gamebook with lots of dialogue in though. I would want dice mechanics as well though.

In the home menu in microsoft word there is a submenu for line and paragraph spacing. It includes the option of removing the space above a paragraph or below it or both. I suspect that will cut down on lots of wasted space for you.

Simon's comment was that we cannot go below font size 10 simply because it would become hard to read otherwise. He, himself looks to have used tricks to reduce the spacing in the adventures of his in issue 1 of the Gamebook Zine.

Yes, there is an absolutely huge amount of space going to waste between the numbered sections. 

I reckon you can seriously get away with reducing the space between them. I've used both the  "remove space after paragraph" function" and I have also formatted the hard returns between the numbered sections by reducing the "font size" of the hard returns there.

Doing this has not in the slightest had any negative impact on how clear the adventure is to read and I am on 2,372 words and still have wiggle room as a result. My gaps between the numbered sections are now 7mm wide, compared to the full 1cm they were previously!

I have actually been fairly indulgent with my spacing in some places. Where I instruct the player to make a stat roll, I have the which section to turn to according to the result they rolled, after a small space, which I could have deleted. It just looks nicer. If I have a big idea which requires a lot more room, I will delete those spaces if I feel it is worth it.

I full agree that knowing how to use formatting to make the best use of the space is a huge advantage.

Best of luck with it all and I hope you are having fun.

Submitted(+1)

Yeah having lots of fun with this story, very much seat of my pants writing method. Nearing completion of draft 1. I figured out by trial and error how to adjust spacing in Open Office, for those who are also using this program; to the right side of screen in OO in the properties panel there is a Spacing: with two icons tool tips tell you increase or decrease spacing after paragraphs. Before that i was highlighting paragraphs and clicking on single spacing trying to see if that was the way to do it, but that did make it look tighter, i then tried spacing 1.5 and that was too wide. So I am not sure if the original spacing between lines was how it is suppose to be much like this text in this message or can you can get away with squashing them together a little with single line spacing in a paragraph? I don't know how to get it back to what it was. But at least if figured out how to adjust spacing after paragraphs.  Anyway one thing i am finding with this comp is, it is teaching me to write more efficiently and make lines shorter. Something I think helps bigger works too.

Submitted

I'm glad you are having fun and getting there. I have another adventure I started last month, currently on hold, which feels very much by the seat of my pants, as I am not sure where I am going with it.

Some of the formatting I have done to make better use of the space has been very time consuming. I have kept my original spacing between the lines within the paragraphs and yes, it is pretty much similar to the spacing we have in these messages. I really would not want to shrink that and am not sure how much it would be possible to do so before it made the text less easy to read.

I agree the spacing could be useful for bigger works. I am use to the size limit being determined by word count, with the publisher doing the formatting but with the Gamebook Zine it is by number of pages and I would like to try submitting a longer adventure to it outside of this competition.