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Desert Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of prerequisite | #15 | 2.582 | 3.333 |
Concept | #17 | 2.582 | 3.333 |
Use of theme | #22 | 2.453 | 3.167 |
Overall | #26 | 2.066 | 2.667 |
Enjoyment | #27 | 1.807 | 2.333 |
Controls | #30 | 1.420 | 1.833 |
Presentation | #31 | 1.549 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hello there, my name is Ilias.
I tested and played your game, and I found it interesting, challenging, and enjoyable. The physics-based gameplay is fun, hard, and tricky at times. Despite the choice of simplistic visuals, you managed to create an atmospheric and visually engaging experience.
I honestly enjoyed your gameplay, and frankly, playing with a joystick controller is far more engaging than with a keyboard ( and i think your game uses only controllers , no ?).
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At first, I thought you used Godot, but then I noticed the Unity logo.
[Questions]:
Great job using the prerequisite here! I felt a bit frustrated getting my water spilled after waiting for the cart to fill due to the acceleration of the cart, but, as others have mentioned as well, maybe that's just me not being patient :D
once I figured out the goal it was pretty fun to drive my little cart around
I loved the challenge of trying to keep the water and oil in the trailer 💦🛢️
Was a challenge and was fun. I realised I am not a patient person so kept spilling everything everywhere 😂
Btw can u rate my game to plss?)
This is a very cool idea, well, there are many bugs, for example, the car turns over although it does not collide with objects. But actually it's a very good concept, I liked it 5 stars! :)
It’s a bit hard to understand what happens when we move water from the source, like the well. I guess it generates more money, but it seems to increase events without doing anything. It's not very clear that the city we own is generating it. I think a map would be nice too.