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Space Deliver U's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of prerequisite | #12 | 3.364 | 3.364 |
Use of theme | #21 | 3.727 | 3.727 |
Enjoyment | #27 | 2.909 | 2.909 |
Controls | #31 | 2.727 | 2.727 |
Overall | #33 | 2.970 | 2.970 |
Concept | #43 | 2.727 | 2.727 |
Presentation | #55 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I wasn't quite sure what do here. I moved into one box and my ship changed colors, and then it seemed like I couldn't pick up any more boxes.
I like the concept, and although it's a simple game it feels well made. Some of the objectives weren't clear at times. The SFX design could be improved also, the explosion sound is quite loud!
Hi! Thank you for the feedbacks and for play our game!
If it's possible can you tell me, in your opinion, how can we made objectives more clear?
I wrote the tutorial and i specified all in the description page but, clearly, it's not enough.
I'm not "passive-aggressive", i sincearly want to understand how to make clearer objectives.
I suppose it wasn't immediately obvious which planet was represented by the colour, as some are multicoloured. Perhaps an arrow indicator could help?