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Space Recycler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of theme | #23 | 3.700 | 3.700 |
Use of prerequisite | #25 | 2.900 | 2.900 |
Presentation | #29 | 3.200 | 3.200 |
Concept | #30 | 3.000 | 3.000 |
Enjoyment | #32 | 2.800 | 2.800 |
Overall | #32 | 2.983 | 2.983 |
Controls | #43 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This has somehow odd visual feel, they feel like living horseshoe crabs or something. Also, the gameplay seems very hard, while controlling is still natural. I like how hard it feels, it's kind of like real air battles.
I like the smooth movement and sound design, but the background was a little bit buggy.
This was very confusing to play, since it seems like some things spawn based on the display size, and other things are based on the room size.
I'm not sure what do you mean by that? Everything is spawned by the same scirpt in the exact same way, the center point is the player.
Cool game, one thing, the background does not scale to the game
The game looks great, plays great and feel great to fly around in space. Second best gamejam game i've played so far!
Thanks for playing !
Really similar to our own submission, but you’ve certainly outdone us in fluidity and assets!
Just note that some of the elements don’t scale well in fullscreen!
Yeah propably, the gamę was made for 800x800 view.
Thanks for playing!
Looks like you used Godot, so if you want to restrict the resolution you can play with the stretch modes in Project Settings to prevent problems!
okay, thanks for the advice