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FireQuest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1 | 3.167 | 3.167 |
Concept | #3 | 3.250 | 3.250 |
Overall | #4 | 3.000 | 3.000 |
Presentation | #4 | 3.333 | 3.333 |
Use of prerequisite | #10 | 3.083 | 3.083 |
Use of theme | #18 | 2.833 | 2.833 |
Controls | #20 | 2.333 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I had a lot of fun playing through the levels, as well as using interesting tactics to pass the levels. The throwing strength currently only accelerates, so you can add a "ping pong" effect so that the throwing strength accelerates, and when it gets to its max it starts going down. And then this cycle repeats. Otherwise, great job!
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Comments
That was really fun to play! The physics is kinda unpredictable and it makes the game better in a way. Great submission!!
Thanks! :)
Interesting game, I really like the level design and art! It's a bit hard to know where the fireball is going to land while charging, but overall, it's a fun experience.
Thanks!
I've added an indicator - mostly accurate - and a new level.
I had only around a day for developing during the submission period so I feel like the game could use more content.
Fun Gameplay loop and looks nice, beating all the levels was fun. Only nit-pick I could think of is maybe an indicator for what angle your going at but overall great job.
Thanks! :)
I've made an update with indicator - not always 100% accurate tho - and a new level.
Well done. Really nice loop, and left me wanting more.
Sound, atmosphere & art was fitting too. I wanted to know the story of the flame and why it was getting from A to B.
Sometimes the flame would get stuck on the side of a firepit and keep bouncing.
Thanks!
I've just added a trajectory indicator for easier aiming (not always 100% accurate...might need to adjust some things later) and a new level. A
I might introduce some story or fragment later, maybe in the description :D Tho I think leaving it up to the player has some charm too.
A very promising game with great level design
I really like this gameplay
It's difficult to control just by looking at the progress bar. It would be even better if there could be a parabola
If possible, could you please take a look at my game
Thanks! I'm glad you like it :)
Didn't have much time to work on the game at the weekend. Some indicator of the fireball's direction would be definetely usefull!