This jam is now over. It ran from 2015-05-13 07:00:00 to 2015-06-12 22:00:00. View results
Welcome to the 7th MakeGamesSA.com sound challenge!
This challenge is a bit of an experiment. We are trying out the itch.io platform for the latest installment of our game sound challenge. (Usually we use our local forums on MakeGamesSA.com)
For those unfamiliar with our challenges, the aim is to create sound effects/music for a game or to replace the sound/music from a video of the game. Here is our last sound challenge (#6).
For this challenge we will once again be replacing music/sound effects for a game. Steven Tu (aka. @Tuism), has graciously volunteered for us to use his game Beat Attack!. You will need to replace the sound files of the game and send them to @Tuism. He will create a build for you which you can then enter the challenge with.
Beat Attack!'s current sound is produced by the talented Tim Harbour (aka @Tim_harbour)
This is quite a unique challenge due to Beat Attacks procedural-like music generation system. The music is structured in a way so that it can speed up and slow down as the game progresses, without bending its pitch. Each song is built up using short samples that are fired off in a regular timing pattern (like at every beat in a 4/4 time signature).
If you don't want the hassle of creating sample files and sending them to Steven, you may replace the sound to this video of the game instead. *** Note: this will be quite challenging due to the changing tempo of the game!
Who can enter?
This is primarily created for members of the MGSA community and South African musicians/ sound designers/ game developers. Feel free to join even if you are not.
MGSA forum name: @creative630
Email: creative630 [at] gmail [dot] com
MGSA forum name: @Tuism
Email: steven [at] twoplusgames [dot] com
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