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A jam submission

Sam Guns in the Seventh Generation Station DemoView game page

Submitted by BigBoarZ — 37 minutes, 22 seconds before the deadline
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Sam Guns in the Seventh Generation Station Demo's itch.io page

Results

CriteriaRankScore*Raw Score
Story / Mood / Atmosphere#222.5002.500
Graphics#272.5832.583
Theme#322.2502.250
Creativity#332.2502.250
Overall#342.0692.069
Fun#351.6671.667
Audio#361.1671.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Franchise
Metroid

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Comments

Submitted (1 edit)

Sam Guns in the Seventh Generation Station Demo

First Impression: oh, it’s so dark I cannot see anything.

Overall: this is a really a demo but the problem is that in demo you show things that you worked on and I can not even see the character because it’s so dark, the only thing that has light is those blue sphere that are destructible. If I want to point out a huge problem in the player controller I say it’s jump height… what’s the use of jump when the Hight is so low that you don’t even notice you jumped!

Developer

Thank You for your feedback. The reason for it being dark was because I rushed the level design at the end. If I had more time to work on level design the lighting would have been better, but I wanted the level to be dark for more of that abandoned station atmosphere.

not sure what I'm supposed to do, but the lighting and stuff is amazing, a little buggy but it's bearable

Submitted

interesting demo, but I could barely see.

Developer

Yeah, one of the concepts I wanted to add but didn't have time was the ability to throw flares (which would look like the PS Move controllers) for lighting.

Pretty neat demo!