I enjoyed your environment art a lot! Cute.
Those opening jumps with the vertical platform felt way too difficult for early game golden path platforming.
Criteria | Rank | Score* | Raw Score |
Sensory | #34 | 3.375 | 3.375 |
Metroidvania | #37 | 3.250 | 3.250 |
Enjoyment | #37 | 3.125 | 3.125 |
Overall | #38 | 3.156 | 3.156 |
Execution | #43 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
Team/Developer
Dunaman, Supersaurus
I enjoyed your environment art a lot! Cute.
Those opening jumps with the vertical platform felt way too difficult for early game golden path platforming.
Good game! I really like the art style, especially the backgrounds. The controls are simple & feel good. I like the inclusion of cutscenes & bosses. Good job!
Some issues I encountered:
Awesome job, the art, music, story, and level design all mesh really well. I loved getting the new abilities and finding the collectibles! Great job! There were a few times when it looked like I dodged an enemy but still got hit, and the archers seemed really precise and hard to dodge, but fine tuning like that aside I really enjoyed it.
Nice game! I enjoyed playing it. A lot of work was put into music and sounds and it really sells
I really enjoyed playing it. I also have some words of feedback if you will =)
1. Movement is too fast in general considering this camera size
2. Fall speed is just too fast to me
3. In most cases there is no point in fighting enemies
4. I like the charged bubble mechanic. Although breaking stone walls feels a bit tedious and unnessesary in a lot of places.
5. Why is camera shifted up? I can't see what is under me. I'd prefer it to be focused on the player
6. Minor thing, but why parallax background is only parallaxed by X axis? It looks a bit odd to me
Anyways, you've made a great job!
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