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A jam submission

RUSSO'S QUEST DX JAM VERSION ( OPEN TO RATINGS )View game page

Save the animals in this short Metroidvania experience!
Submitted by small pleasant things (@floridastare) — 2 days, 14 hours before the deadline
Rated by 6 people so far
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RUSSO'S QUEST DX JAM VERSION ( OPEN TO RATINGS )'s itch.io page

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Engine
GB STUDIO

Team/Developer
Naga

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Comments

Submitted(+1)

Nice art & music in this prototype! I like the NES/SNES feel to it. Controlling an Ostrich/Chocobo like character is interesting and feels pretty good. I see potential in the story & world if you keep working at it. Good luck!

Submitted(+1)

Even though unfinished, it feels really nice in terms of character controlling and the feeling of it movement. It might become a really nice game! Will you go on 3 month version with it?

Developer(+1)

Yes I plan on porting the game to GODOT to continue development for a more finalized preview / vertical slice of what the game might look like when finished. Thanks for playing!

Submitted (2 edits) (+1)

It might just be the fact that I'm a fan of a rather esoteric game, but I was really hoping for horrible drifty controls and a short multi-jump. I don't know how well known the game "Joust" is but whenever I see a knight with a lance riding on a bird, I hope for the terrible controls of that legendary classic. I understand that this isn't a "Joust" metroidvania, but I still think that the concept  should still be thought about. Rather good for an unfinished game, I just wish the bird had a bit more inertia!

Developer

The title for this game was literally called "JoustDX" during the prototyping stage, and is a love letter to the game and other nes action platformers like Castlevania 1 / 3. The issue with "purposefully" having terrible controls is that it becomes more of a net negative than a positive. When I finish the game in the new engine, I will consider making a "Painful Reality" setting to turn on slidey physics.

Submitted (1 edit) (+1)

I got a little excited when I realized that colliding with an enemy at a higher altitude dealt damage the same way though! Perhaps having a sprint upgrade that lets you move really fast, but turns on inertia would work! Lance doesn't really do anything although you can swing it.

Developer

Yeah it says as much in the instructions, I basically have to abandon this game engine and start over, as my game is outside the scope of it. I’m looking to move it to godot, where I’ll be able to truly mimic a console experience.

Jam Judge(+1)

I guess there's not really anything I can comment here that other people didn't already comment, so I'll just be a broken record and repeat it as well, that the art and music here are really good. I even stayed on some rooms for long enought to be able to hear them entirely, and probably even a little more since I couldn't notice the loop on some of them (Wich is a nice thing I must say) x)

I didn't record a video since you did say this is was just a test course, so that means there's no real stuff to really comment on here. But hey, while that is true, it still is the best test course it could possibly be. It even managed to have a proper setpiece! I certainly can feel a lot of soul here already :3c

I guess the only minor nitpick I could be pesky to say is that the camera is a little finnicky as of right now, but I assume you already know that since you did say to refrain messing with it during combat.

Either way, good luck with that if you do continue with it, and I hope you have fun doing so!

Developer(+1)

Yeah the camera unfortunately was hacked together, but very essential for how the game would have worked on such a small screen size. Thank you for playing, and I appreciate the feed back!

Submitted(+1)

Look forward to seeing this develop, especially if you port it to godot! I hope it goes smoother for you. Cus the art and design here has a lot of potential, and will serve you regardless of what engine/platform you develop with. Can't wait to see! Good luck

Developer

Thanks so much for the continued support, and likewise, best of luck.

Submitted(+1)

It goes without saying that this looks so incredibly beautiful. It would be nice to have some game to go alongside it - but the potential here is clear. I would absolutely play a game that looks like this, no questions asked! The character design and aesthetic of the water/cave world are perfect. Hope this keeps moving forward!

PS: as developers working in Godot, we highly recommend it

Developer

Hey thanks so much, one of my friends played your godot game on stream and it seemed pretty fun, I'll have to rate it as well when I get a chance. It will continue to move forward, hopefully!

Submitted(+1)

I’d been following your progress on the GB Studio and MVM discords and was looking forward to playing the game because of the gorgeous art. I’m still wowed by the art. It looks so amazing! I liked the music after the cutscene played where you integrated the explosions into the soundtrack. Very well done!

But as this was unfinished, I hesitate to comment more. It’s obvious you needed more time to polish the controls, camera, combat, etc… but what’s there already… wow. Certainly has potential. I hope you continue working on it! It looks soooo pretty on my IPS-modded Gameboy.

Developer(+1)

Haha thanks I appreciate it! For now I'm transitioning to learning godot so I can polish the game, and make it widely accessible, but a gbc / nes version is still a dream goal for me. I may tinker with gb studio on the side but I really want to learn a different way of making games for the gbc at this point due to issues with scripting.

Submitted (1 edit) (+1)

just found this after a little googling you might find interesting!

https://www.reddit.com/r/godot/comments/w0bd9t/ive_been_maintaining_the_godot_3d...