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A jam submission

Hugh Two O: The Rivian ThreatView game page

Will Hugh save the world of the Rivian Threat?
Submitted by TeamKrakenHunters (@tkh_gamestudio), Electromos26, Retro, Renee Pollet, TeamKrakenHunters (@tkh_gamestudio), DarilJ — 7 days, 22 minutes before the deadline
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Play The Rivians Threat

Hugh Two O: The Rivian Threat's itch.io page

Results

CriteriaRankScore*Raw Score
Execution#383.1433.143
Metroidvania#393.0713.071
Overall#413.0363.036
Sensory#443.0003.000
Enjoyment#462.9292.929

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Renee Pollet, Leonardo Baldicera and Musse Hidru

External assets
Just the sounds, all of the sounds we took outside

Prizes eligibility
Azecy's prize

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Comments

Submitted(+1)

Had a lot of fun with this one! Was able to complete it, and switching states worked really well. It was a little janky to control, but functioned and had a nice vibe. Great job!!

Submitted(+1)

Changing forms (and acquiring abilities to transform into them along the way) is an interesting idea and well executed in this case. The character movement is not as smooth as it could be, but besides that it is a nice game with nice art. :)

Developer(+1)

Thank you very much buddy

Submitted(+1)

I like growth as a mechanic! I think you could've taught this more effectively by forcing players to fall into that first pit. Intuitively I think "pit bad, don't go there", so I have zero desire to go down there. But if I'm forced into that situation, then watering the plant is shown as a useful save-the-day solution, which is definitely what you want for your main mechanic in this kind of game.

Submitted(+1)

Cute concept, I liked the idea of watering mushrooms for platforms ! Character designs are nice, although pixel art is a bit inconsistent, but the rest of the enviroment looks pretty good. Main petpeeve was music, which was incredibly glitching out with some delay. I liked it overall !

Submitted(+1)

The character design and animation are good. I also liked the level design and the three-state mechanism. However, I feel that the pixel size is not very consistent, making some art not fit so well together. The character movement feels kind of slow. Still, very good job.

Submitted

The +

- I like the idea of the water elemental which can play with its 3 states

- Very ''fluid'' animations of the characters x)

- I like the mechanics of watering the little water element

- Different handling depending on the character

The -

- Time lag between the moment we receive the fatal blow and our death

- Characters too rigid and too slow

- a map would be a good idea, especially to find the flesh horn

So, there's a lot left to be improved here with game feel, but it's a cool begining ;) 

 

Developer

thank you buddy, I will make a gameplay in your game as well

Submitted(+1)

Creative ideas with the different forms and what you can do with them. Controls weren't perfect but not too bad, I was able to beat the game without many problems. Level design was pretty good. Some remarks:

-The knockback is too heavy and often causes you to get thrown into traps, which can be buggy too. Several times I fell into the liquid pits and didn't die immediately after losing all health.

-The sound effects are rather out of place.

-Many pixels are of different size which makes the graphics look uneven. The ice form's walking animation is almost nonexistent.

While there are problems with the game, the design is great and a few improvements would make it very enjoyable!

Submitted(+1)

Hello,

Your game is very well thought. You have put creative game mechanics and level design very well together. In my opinion, it would benefit from a little more speed in MC mechanics. Other than that, I would like to see a full game exploring your concepts!

Congratulations!

Cheers

PS: don't hesitate to try and finish our game :)

Developer

Thank you Joseph! for sure I will play yours buddy!

(+1)

Here's my feedback recording

Submitted(+1)

loved all the art, a lot of assets made the level design very dynamic. The sound wasnt really working for me for some reason. it would just work for a second or two when I saved or loaded a game. loved the dynamic of the three characters. One thing I might recommend is making the ''attack'' a keyboard button instead of mouse button, so you can play with just one hand. really liked how the maps felt much more 'open' when you got the air elemental. really expanded the scope. 

Developer

Thank you Fartlett very generous feedback haha

Submitted (1 edit) (+1)

Highly creative element bending mechanic so always appreciate that! Using the environment to for navigation/combat is a big plus towards the Metroidvania genre in my books. The music sadly was stuttering a bit but it wasn't too overpowering so not a huge deal.  I enjoyed needing to shapeshift as a reaction to some things, but it feels like a slight delay when switching mode which can sometimes be a little frustrating. Oh and the death sound effect felt a little out of place for the rest of the ambience. Not a dig I just feel like the team wasn't perhaps totally on the same page with the entire vision. All that aside, the game starts strong and immersive, and encourages exploration so well done!

P.S: Any feedback towards our game would go greatly appreciated also!

Developer

Thank you Adelle, I will play your game as well, I promise 

Submitted(+1)

Alright, so I can see the vision, multiple characters to solve numerous obstacles in a very hostile world. I feel like you kind of fumbled on the execution though.

Let's start on the gameplay, the beginning was kind of neat, getting the three characters and figuring out what they do, yeah, pretty cool. My main issue comes in after you get the wind guy, the rooms are just cruel and not fair. The character movement isn't very fine tuned in the first place, having to do precise jumps over pits of fire and avoiding enemy bullets is not a fun experience, expecially since a bit of knockback can kill you immediately by sending you into a fire pit with no escape.

The art was a bit odd, it felt like you mashed together a bunch of assets with different styles, which is weird to look at. The character, tile and background art were good by themselves, but they don't really fit when you combine them. For sound effects and music I think that they are very out of place, especially sound effects. The music is very calm, which adds a strange sense of comedy as you frustratingly throw yourself into a pool of acid over and over.

All in all, I didn't really like this game, but the idea has charm. If you were to redo this and improve upon all the critical points, I'm sure it'd be a pretty sweet game!

Developer (1 edit)

Thank you for your feedback buddy, this was pretty useful.

We just had some weeks to make the game and we are all students, so was pretty hard to align every deliver to fit with the other ones. we are working on our game design and project management to be more aligned in the next project.