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A jam submission

InvertebraveView game page

Submission to MVM 22
Submitted by EndlessEndless1999 — 11 minutes, 52 seconds before the deadline
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Invertebrave's itch.io page

Results

CriteriaRankScore*Raw Score
Sensory#632.2363.000
Metroidvania#632.0872.800
Overall#662.0502.750
Enjoyment#682.0872.800
Execution#691.7892.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot

Team/Developer
Charlie and Rosie

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Comments

This was on it's way to being a descent all around game. It had interest aesthetic, the game-pad support wasn't fully done, and killing enemies needed a sound or effect so you know you got them.. The transitions were cool, and the vibe was interesting

3.5/5

Submitted

Love the pixel art on this game!  I feel like the controls are a little awkward, but that's nothing that can't be adjusted easily.

I found that if you input jump and then attack, you gain extra height.  Is this intentional?  I felt like I needed it to get over a couple particular platforms.

Awesome job, can't wait to see more if you continue!

Submitted

Agreed with Pandoria, both the art and the giant hammer are great! I just wish there was like, a slam attack with if you used the hammer while jumping. 

Submitted

Hi, I kinda like the character sprite and I like that you have a beefy hammer as a weapon. The dash is also pretty nice, since it is directional, unlike the dashes in most metroidvanias (usually horizontal).

To me it feels, you ran out of time. I am curious how the game will look like, should you decide to continue working on it. 

P.S.: I actually fell out of the map at one point and fell infinitely.