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Invertebrave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sensory | #63 | 2.236 | 3.000 |
Metroidvania | #63 | 2.087 | 2.800 |
Overall | #66 | 2.050 | 2.750 |
Enjoyment | #68 | 2.087 | 2.800 |
Execution | #69 | 1.789 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
Team/Developer
Charlie and Rosie
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Comments
This was on it's way to being a descent all around game. It had interest aesthetic, the game-pad support wasn't fully done, and killing enemies needed a sound or effect so you know you got them.. The transitions were cool, and the vibe was interesting
3.5/5
Love the pixel art on this game! I feel like the controls are a little awkward, but that's nothing that can't be adjusted easily.
I found that if you input jump and then attack, you gain extra height. Is this intentional? I felt like I needed it to get over a couple particular platforms.
Awesome job, can't wait to see more if you continue!
Agreed with Pandoria, both the art and the giant hammer are great! I just wish there was like, a slam attack with if you used the hammer while jumping.
Hi, I kinda like the character sprite and I like that you have a beefy hammer as a weapon. The dash is also pretty nice, since it is directional, unlike the dashes in most metroidvanias (usually horizontal).
To me it feels, you ran out of time. I am curious how the game will look like, should you decide to continue working on it.
P.S.: I actually fell out of the map at one point and fell infinitely.