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Whisperwood's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sensory | #52 | 2.309 | 2.667 |
Execution | #52 | 2.309 | 2.667 |
Metroidvania | #53 | 2.454 | 2.833 |
Overall | #55 | 2.345 | 2.708 |
Enjoyment | #57 | 2.309 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
Team/Developer
Jeremy Jackson
External assets
Penzilla - https://penzilla.itch.io/hooded-protagonist edermunizz - https://edermunizz.itch.io/pixel-art-snowy-forest
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Comments
Game has a great visual style. The controls feel good and the platforming was fun, with the minor gripe that falling sometimes results in tons of waiting around on enemies to move away, that leads more to frustration than a good challenge. There is a section where you have to double-jump and dash to the right to get higher up, and the last in this series was just a bit too far out of reach, which resulted in waiting and having to repeat a ton of stuff over and over. Difficult jumps are imo better made as a separate smaller section, so that redoing it after falling isn't as tedious. But overall, the difficulty feels balanced and the game feels fun to play.
The camera should be more ahead of the player, i.e. giving the player more space to see ahead. Vertically, the camera also cuts off just a bit too much, so that I can't tell if I'm jumping down to safety or to my death. Bit of polish there and some audio & enemy variation could really upgrade this to a great game.
Thank you for the detailed feedback and constructive criticism! That last jump I think definitely needs to be fixed. Thank you specifically for the feedback about the camera. I was arguing with myself about that, you weighing in has made up my mind and it will be fixed in future builds :)
That atmosphere was spot on! And the little Star Wars dude? Super adorable. Hope you keep working on this one, it's got potential!
It's a very cute game. The character looks good and feels fun to control.
Well, the dash was a bit wild, but figuring out how to work it was interesting.
And it was an interesting choice to get a diminished height the longer you held off on the double jump. It added a bit of tension to executing it.
Here's the record I did: MM21 Whisperwood (jectproxis)
Good start for a game, I would suggest a message when picking up an upgrade saying what it is & how to use it. Keep at it!