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A jam submission

Hellscape - MVM19 editionView game page

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Hellscape - MVM19 edition's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#522.8463.600
Enjoyment#532.6883.400
Design#632.5303.200
Overall#652.6883.400
Presentation#752.6883.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot

Team/Developer
Somnys, kj_stingray, xxXwormXxx

External assets
Music used from https://www.fesliyanstudios.com/ Sound effects from https://pixabay.com/

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Comments

Submitted (1 edit) (+1)

I quite enjoyed the game. It was fun, and the story was interesting. Also even though the areas feel samey, I like the art style quite a bit. The enemy sprites reminded me a bit of Blasphemous, and their movement felt very natural. 

The two main things that annoyed me a bit, was the dialogue after every death. It is a nice touch, but because it doesn't change at all, after a couple of deaths it feels tiring to go through it. And it was the health of enemies. It felt like you need to hit them forever for them to die. It was especially bothersome on those "beetle" construction guys. After you got behind them, there was not much of a challenge with avoiding their attacks but you still had to spend quite a bit of time hitting them.

Apart from that it is quite a solid entry. Good job!

(+2)

Funny bird

Submitted(+1)

Level design was a pain in the arse sometimes, and I mid-air attacks would make this far more enjoyable. Decent story, good music, but the world looks very samey so it was difficult to find your way around.

Developer

thanks, we will surely add aerial attacks and other combat extentions in the future development ^^

Submitted(+1)

I like the world design, platforming sections were challenging but fair, I had a lot of fun with this one! Combat could see some improvement, fighting bird was a bit annoying without air attacks and sometimes i feel like combo would continue even when i stopped inputing after 2 attacks. Boss fight was awesome, great game overall

Developer(+1)

thanks! It is probably due to the animation-tree based combat system, we will look into that. And air attacks are surely gonna be added in the future.