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A jam submission

UnsealView game page

Deckbuilder metroidvania
Submitted by nyarla
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Unseal's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#252.9664.400
Design#292.9664.400
Overall#402.5623.800
Presentation#422.6974.000
Metroidvania#631.6182.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Alone

External assets
On the game page

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Comments

Submitted

Good:

  • A really solid card game, with some interesting mechanics. There were a few different themes I was able to build decks around, which was nice.
  • I was so happy when I reached the first deckbuilding shrine. I think it actually works really well to have the ability to build a deck be something you unlock.
  • The simple icons on the cards are great! Very readable, yet nicely varied.
  • I have a couple of gripes about the interface, but given the time constraint, it's remarkably well-polished. It didn't take me long to grok the mechanics of the game.

Bad:

  • The overworld mechanic is an interesting idea, but -at least as far as I can tell- there's no cost to passing a turn, which basically turns it into busywork. I would have liked a map with fewer rivers and mountains, but more of a cost to ending turn and re-rolling.
  • It's great that you have a map view, but it's a little hard to use for planning. Completed battles don't look any different, and there are so many empty nodes that it gets a bit noisy. Obviously there was a tight time limit, but in future I'd like to see more decoration, to give the map a sense of being an actual space, rather than the abstract thing it is now.
  • It's very easy to get enough armour to block all the enemy attacks. I'd rather the game be too easy than too hard, but something to reward riskier play, or punish safer play, would be nice. As is, the optimal way to play is to drag the fights out really long, which isn't super fun.

Overall, I think a Deck-building Metroidvania is a fascinating idea, and I think your game is impressively fleshed out. A few balance changes and I could see this being really popular.

Really polished experience, awesome stuff!

  • Wasn't very clear if the actions (that are not attacks) are taken when i play them or at the end of my turn (took me a second to understand how it works)
  • Didn't get the full meaning of the Purge (and purging 3 cards at the end of each turn)
  • Next button allowed you to skip some actions that felt like they were required
  • Great that you could hover pretty much anything and get more info (some Legend-like details on the main map would be nice so you wouldn't always need to hover)
  • Unsure what was the main goal (except moving on the map / board)
  • Cozy boardgame feeling

Overall, this can easily be a full game with a bit more tweaks / polish, gg!

Developer

3.  If card says "You MAY <...>" than choose is not required. If it doesn't says "may" and you still can skip a choose than this is really my blunder.

5.  There is no final goal. The game is kinda incomplete, it has core deckbuilding mechanic and directed to combats and deck experiments.

Submitted

I could honestly play this game for days. The deckbuilding and combat are extremely fun. I know the tabletop part was used to insert the metroidvania-style gimmicks, but I think the game really shines in the card game department.

Do you have any plans to continue developing this game?

Submitted

Incredibly fun! It's a very satisfying deckbuilding game with a clear progression. Fighting enemies is made more enjoyable by the card unlocks. And each new card has its place and adds to the strategy. Some points of feedback:

  • It would've been nice if there was more visual feedback for dragging the die onto a tile. At first, I thought it was broken until I realized that it's not meant to move when dragged.
  • While I personally love this style of game, it really didn't fit the theme of a Metroidvania. The progression was mostly linear. One could technically choose which enemies they wanted to fight first, but it all served to unlock the same area.

Despite that, it was still a solid game. If more features were added in the future, I'd like to try it out again!