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Unseal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #25 | 2.966 | 4.400 |
Design | #29 | 2.966 | 4.400 |
Overall | #40 | 2.562 | 3.800 |
Presentation | #42 | 2.697 | 4.000 |
Metroidvania | #63 | 1.618 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
Alone
External assets
On the game page
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Comments
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Overall, I think a Deck-building Metroidvania is a fascinating idea, and I think your game is impressively fleshed out. A few balance changes and I could see this being really popular.
Really polished experience, awesome stuff!
Overall, this can easily be a full game with a bit more tweaks / polish, gg!
3. If card says "You MAY <...>" than choose is not required. If it doesn't says "may" and you still can skip a choose than this is really my blunder.
5. There is no final goal. The game is kinda incomplete, it has core deckbuilding mechanic and directed to combats and deck experiments.
I could honestly play this game for days. The deckbuilding and combat are extremely fun. I know the tabletop part was used to insert the metroidvania-style gimmicks, but I think the game really shines in the card game department.
Do you have any plans to continue developing this game?
Incredibly fun! It's a very satisfying deckbuilding game with a clear progression. Fighting enemies is made more enjoyable by the card unlocks. And each new card has its place and adds to the strategy. Some points of feedback:
Despite that, it was still a solid game. If more features were added in the future, I'd like to try it out again!