Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

IcarusView game page

Submitted by OneWingedDoge, Dennes — 3 days, 8 hours before the deadline
Add to collection

Play game

Icarus's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#153.5003.500
Overall#362.7082.708
Enjoyment#412.3332.333
Design#412.5002.500
Presentation#492.5002.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot Engine 3

Team/Developer
Icarus Team

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

A lot of nice things here. I liked the sprite work of the main character. The jump controls feel pretty good. The shape-shifting mechanic is neat. There are some things that made it a little difficult to play, however. Combat is really tough, especially with the flying enemies. Some more knock-back would be really helpful. Some sound effects are either abrasive or too loud or both (the attack sound especially needs attention). I'm not a fan of the warning sound when your health gets low. The climbing ladder mechanic seems off; I didn't expect to just fall straight down when I tried to go horizontally to an adjacent ladder. The spikes acted as a trap sometimes--I couldn't escape after falling. The camera was interesting but I found the shakiness a little nauseating. And yes, that upgrade sound is VERY FAMILIAR. That said, I thought this was one of the more promising entries I've played, and I enjoyed giving it a test run. I would be excited to play a more developed version (especially with music!).

Submitted(+1)

This seems to be a pretty big game, which in itself is an accomplishment! And the metroidvania elements are there. I also appreciate that health can be regained by defeating some enemies (but not all for some reason). That I can play with a game pad is also appreciated!

The zoom out in the one room is cool. I wonder if something like a boss fight will occur here later. But the zoom for the rest of the game is a bit too close. Pull it back. Let the player see what’s around them.

The controls need a bit of refinement as well as going up and down ladders. And the bat enemies are really difficult. Plus they don’t seem to drop health. IMO if they’re that hard they should drop even more health.

Also, there’s some jitter or blurring or something when the player moves. Maybe play with some of Godot’s pixel snap settings to see if that helps.

A word of caution. That music when an upgrade is picked up is awfully familiar! Don’t get into trouble using copyrighted stuff! The company I think it’s from guard their intellectual property ferociously. Apologies if I’m off base here. But if I’m not, please replace it! I’d hate to see anyone get into trouble.

We’d love to know what you think of our game! Please play, rate and leave a comment letting us know on our submission page! Thanks!

DeveloperSubmitted

Yes there is a boss. Also I didn't add that collect sound fx in the game. Sure I'll play your game!

Submitted (1 edit) (+1)

Not finished this yet but really enjoying it .The camera behaviour is very cool and it's always cool to turn into a wolf.... I got a power up that mentioned something about projectiles but it flashed on screen for about half a second - and for a few presses I got some fire stuff, but that has gone now... maybe I used up something ;) but I have a feeling I might have needed that power to get past the glass walls?

The game might be a little rough around the edges in parts... but that is understandable for a game this size, and most importantly it's lots of fun!

DeveloperSubmitted

If u died and haven't save it you will have to re-get the item!

DeveloperSubmitted(+1)

also press z  to switch to fire mode!

Submitted(+1)

That was it... .(aka Tony being an idiot) finished... Really loved the boss fight, was a really fun end to a great entry!

Submitted(+1)

Cool looking game. I'm always interested in how other Godot users choose to make their mvm entries.

What I liked

  • The art was pretty good
  • Sound effects didn't pop out in a jarring way
  • You made sure to add a controls screen.
  • I liked the UI
  • The camera zoom in-out was pretty nifty (but there's some downsides I'll mention below)
  • You included an in-game map, which feels essential for in all metroidvania. I am curious how you chose to implement the map itself. My map looks cool, but the creation of it and how I ensure that it's reactive to the player is not the best.

Suggestions/Feedback

  • The camera zoom is a nice feature, but i think the usage of it requires some thought as to when to use it. Some rooms felt like there was no reason to zoom it out.
  • In addition to the point above, zooming out made me feel like I had to readjust movement.
  • While you did a good job on the custom theme, make sure you customize all the elements you're going to use. Seeing the default toggle buttons really clashes again the rest of the theme. Also, in the controls screen, I couldn't find a way to go back to the main menu to start the game, so I ended up having to close and reopen the game.
  • Enemies are insanely brutal from the start. And it takes a while to figure out you can't kill them.
  • If you're going to have a map, make sure the player can tell exactly where they are in it. Your map is fine with the exception of the player having to infer where they're.

Overall you have solid entry, and as a Godot user myself, helps me see where what I can do differently in my own mvm entries. I've used the same system twice now in regards to rooms and maps, but I want to switch it up for next time.

DeveloperSubmitted

I did the minimap by tracing all the map that is one node2d but scale  x y is 16 and then separate it in a viewport/view container. Thanks for playing!

Submitted(+2)

No problem. I trace as well, but I didn't think about multiple viewports.

Developer

I didn't know how to use themes and was struggling to get it working at first. I completely forgot I didn't change the toggle button.

Submitted(+1)

Yeah, it takes some time to figure it all out. I'm still experimenting with them as well.

Submitted(+2)

This is an interesting game! I like the spells, in spite of they being super flashy haha. Got to the ending, the boss fight is pretty cool because you have to switch abilities and all that.

The camera was sometimes confusing, and so was the map. But other than that the game was very enjoyable, good job!

Submitted(+1)

Nice how did you make camera zoom in you map ? because it’s very interresting to show the greatness of room. I have seen some little bug, like mummies, can block on spike but nothing horrible. Gameplay is good. Thank you for the possibility to play with gamepad, for me this a verry important thing for this time of game.

DeveloperSubmitted(+1)

I use a trigger box that changes the camera 's zoom in each room. in godot its Camera.zoom = vector2(2,2). I use lerping to smooth it out. Thanks for playing!