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Relative Peril's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #55 | 2.214 | 3.500 |
Metroidvania | #56 | 1.581 | 2.500 |
Overall | #60 | 1.739 | 2.750 |
Enjoyment | #63 | 1.581 | 2.500 |
Design | #64 | 1.581 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity3D
Team/Developer
Sullivan Boyd and Craig Larsen
Comments on the jam
Ran out of time to implement audio and menu art due to illness, sadly.
Reference info
SQuaB#5752
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Comments
Interesting entry! needs some sounds and guides but looks good, nice work!
Very nice start! Love the art style and animations. It has a very nice fun feel to it, but also I would adjust the puzzle mechanic to be friendlier. It's a bit too easy to get the player into a frustrating situation. Might be cool to have a carry or a drag - either for the player or could be some kind of subweapon. More help text would also be cool. Nice job with the menus!
could use some more polishing. Really cool stuff here though, I really liked the mechanic for moving objects!
This looks really cool. I liked the moveable and destructible objects, but i didn't even make it past the first door. It took me forever to think about putting objects onto the buttons to make the locked door open, but that didn't work either. And i tried manipulating the switches, are they interactable or just art?
Thanks for reaching out! The way to get past the first door is to put a red barrel into the red receptacle (should have a barrel-esque empty spot) to power the lever for the door. We realized that our intro area doesn’t do a great job of explaining the barrels, so we plan on adding more direction there soon