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A jam submission

MouseQuest 2View game page

A fan game reference to the game of the same name mentioned in "Smiling Friends"
Submitted by GameJay2112 — 38 seconds before the deadline
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MouseQuest 2's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#531.6972.400
Design#571.8382.600
Presentation#631.5562.200
Overall#641.6262.300
Enjoyment#661.4142.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unreal 5.0EA2

Team/Developer
2 people, 1 artist and 1 coder, collectively GameJay

External assets
Brushify.io

Comments on the jam
This game is meant to be a reference to the game of the same name that was featured in the show Smiling Friends. This version is pretty crappy and unoptimized, a new (much more stable) post-jam release is planned to be released soon. We worked mainly on creating a somewhat universal framework/base for any game we'd want to make.

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Comments

Submitted(+1)

So funny the menu music, I don't like the walls texture, i like the art and the idea but can't see the way out because of the walls, nice work!

Developer(+1)

Thank you so much for playing! We hate the walls too; the maze is gone in the upcoming build because it's annoying (it was a total misstep on my part. I thought we should incorporate a mouse maze but then it was too late to take out). We're glad you also found the menu music funny; the whole game is going to be designed around a comedic story eventually. We appreciate your constructive feedback and your kind words, thank you!

Submitted(+1)

You are wellcome, im glad it helps you, keep the good work, the music is awesome, really funny, i made a gameplay in youtube if u want to see it 

(+1)

The controls and movement feel pretty good so far, so I think your goal was achieved with this prototype.   However, I found the  navigation around the level to be very difficult with all the reflections.  Cool effect along with the glow effects.

Developer(+1)

Thank you so much for playing! We hate the maze too, it's gonna get 86'd in the newest release. It was a miss on my part, I thought it'd be clever to start with a mouse maze, but it just ended up as a pointlessly annoying obstacle for the player. We always appreciate constructive feedback and thank you for your kind words!

Submitted(+1)

Hi, I tried to play but cannot find the exit of the maze, to big to navigate, POV doesn't help to solve the maze, also when I move, character is never on camera. Couldn't play a lot but it seems very interesting. try to guide a player at the beginning until they learn the mechanics, could be frustrating not able to advance.

keep it going.

Developer

Thank you for playing! Yeah maze is gonna get deleted first thing (already gone in the build I'm working on), it's a really annoying maze. The red arrow is over the center of the maze which somewhat helps to guide the player to the end (the end is in the center) but it's just not fun and very annoying, so it's gonna get cut for sure. The player isn't shown while moving as well as it was before, but originally it was positioned high so that no one can see we haven't animated anything (a pretty hacky way to band-aid the problem). We really appreciate your constructive feedback, and it helps us build a newer and much better version that will come soon. Thank you!

Submitted(+1)

could use some polishing, i feel like conveyance wasn't very clear. some very cool ideas here though!

Developer

Thank you for playing our game! I wanted to add a slew of new HUD notifications and pause screen tips to direct the player, but I just ran out of time. It's not a very intuitive opener, and a lot of the mechanics don't quite make sense yet. A new release of the game is planned to come out soon (much more optimized, probably no maze since it's annoying, and much more intuitive). We really appreciate your constructive feedback and your kind words, thank you!

Submitted(+1)

This seems fun, but my poor laptop couldn't handle it. Maybe graphics settings for potato machines?

Developer(+1)

I'm really sorry about that, I goofed up and didn't have time to fix it, so it plays pretty terrible. I'm working on a version of the game with much better optimization, it's mostly complete and it run 10x smoother. I appreciate you trying the game and graphics settings would definitely be in this new version.

Submitted(+1)

Real cool! It was probably intentional, but the mirror walls are so annoying! Good game, good job!

Developer

Thank you so much for playing! Yeah, I'll probably get rid of that annoying maze in the future. Thank you for your kind feedback!

Submitted (1 edit) (+1)

Hi!

I got it running, but not with many frames per second. Also, can I jump at all? I got bullied by shiny rams or something :D Haven't found any info about controls...

Cool that you are trying out UE5! How has it been, using it?

Nice UI, I recall that being pretty painful in UE4

Developer

Thank you for playing our game! Ah crap, I completely forgot to add controls to the page. The whole game is pretty bad framerate for right now, but the Forest zone is even more incredibly unoptimized. We found out what was causing the whole issue (just the little blobby guys that hop around are using tick event heavily and I put too many in) and we hope to put out a post jam release that runs nice and smooth really soon.

UE5 so far has been kind of a nightmare because a lot of stuff doesn't work completely right and having to stop and find the issue bogged our development down quite a bit. We do really love the engine and all of its new features, but we can't wait until they release a non-early access version.

Thank you, UI was a big focus for this game jam. Relearning how to do certain things in UE5 made it take longer than expected so the actual look and design of the UI is still %99 placeholder assets, and I really wanted to add in a save/load menu, but I didn't have time.

I really appreciate you trying the game out, your kind words, and your very helpful constructive feedback. Thank you so much!