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A jam submission

EscapeView game page

Submitted by kolhepavan — 33 minutes, 52 seconds before the deadline
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Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#422.0383.000
Enjoyment#431.8122.667
Design#451.8122.667
Overall#461.9252.833
Presentation#472.0383.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unreal Engine 4

Team/Developer
Pavan Kolhe

External assets
LandMine by Benhickling1

Reference info
Pavan #8405

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Comments

Submitted(+1)

good start! I like the 2.5d and can imagine a fat metroidvania in this style like inside or other games. Like Timirlan wrote: I missed a map or checkpoints too and F for Dash was a bit hard to learn.

Submitted(+1)

I liked the environment, albeit only from blocks.
Ragdoll at the time of death - cool!
Where are the sounds? Its really need at least one background music.
Cool system when the camera shows an open door.
The dash is steep, but it is inconvenient to press F when moving to the WASD.
The game clearly lacks checkponits.
During parkour, the animation goes too far forward.
It is a pity that there was not enough time for the 3D model. I imagine something like of "INSIDE".
I love that the platforms light up when you stand on them.

I liked the overall concept. Try my game. I did it on an unreal engine too!

Developer

Thanks TimirlanKenji,
Yes, i was inspired by inside to go with this kind of Game enviornment. I wanted to add checkpoint system, audio & of course change the mannequin the but i couldn't in time. Thanks again for the feedback  I will definately work on it.

Submitted(+1)

Fun game! I would like to hear this game with music and sound effects. Jumping felt kind of weird sometimes and when you climb over the pink block your character kind of moves through it a little bit. I like the 3d art you're going for in this genre! 

Developer

Thank You Hypervioletgames,
Will definately work on the things that you've mentioned.

Submitted(+1)

Nice game (I find it pretty hard though)

Developer

Thanks TeamCarrot
Actually I wanted to implement Checkpoint system to overcome this issue but i was out of time. Will definately work on balancing the game (In perspective of difficulties).