Very hard to get use to the controls
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Tower of Metababel's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Replayability | #2 | 4.000 | 4.000 |
| Theme Integration | #2 | 4.263 | 4.263 |
| Fun Factor | #3 | 3.684 | 3.684 |
| Overall | #3 | 4.000 | 4.000 |
| Game Design | #3 | 4.053 | 4.053 |
| Aesthetic | #4 | 4.000 | 4.000 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Dang! That's HARD! Really like the design; all the mechanics fold back in on each other really nicely. Really fits the theme too. Great entry.
Comments
In a distant planet, a massive tower is said to stretch beyond the skies and into the cosmos. You enter the tower in hopes of conquering it, but you can't stop moving! That won't stop you from climbing the tower though!
The goal of the game is to climb a procedurally generated tower and score as high as possible before you die or time runs out. Pick up health and time powerups by destroying crates and enemies, and upgrade your max health or max jumps if you get enough points.
Source code: https://github.com/svntax/MetaBoyJam-2022
Credits:
- Title music, game music, and upgrade jingle by SketchyLogic https://opengameart.org/content/nes-shooter-music-5-tracks-3-jingles
- Equipment Pro font by somepx https://somepx.itch.io/humble-fonts-free
- Sound effects made with sfxia https://rxi.itch.io/sfxia
- All other art (besides the MetaBoy) was made by me.






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