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Armor Havok's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio (Does not apply for Physical Games) | #20 | 3.500 | 3.500 |
Overall | #32 | 3.286 | 3.286 |
Visuals | #38 | 3.571 | 3.571 |
Fun Factor | #45 | 2.929 | 2.929 |
Originality | #64 | 2.750 | 2.750 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The real victory in the design of this game is the changing reticle when you get a new weapon. What an efficient and seamless way to communicate to the player that their weapon has changed. There are some things we would rework in this game such as the damage output on the sniper rifle and the attack patterns in the boss battles. Overall, the game is really very easy. That's probably better than it being too hard at least for game jam purposes, but if even casuals like us can just breeze through you should maybe be asking where the challenge and/or strategy lies in your design. Love that retro music. Lots of game here for just 2 weeks of development time. Good work.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
solo
Did you use any third party assets, if yes what assets did you use?
mech jam 3 logo, genny soundfont for LMMS, Orbitron font from Google fonts
Did you use choose from one of the optional secondary themes?
retro
Does your game contain 18+ content (Nudity, Gore, Language)?
no
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Comments
Smooth. I remember these characters. Love a good parallax background too. Good work. Only thing I'd comment is as a leftie, I found the controls hard especially with needing to hit the spacebar so often
Thanks for playing !
Haha yeah that's just my artstyle, and the fact that i kinda consider any game i made so far with these various pilot rosters to be part of the same universe :p
When it comes to sidescrolling i always try to have some parallax when possible to help give the environement a bit more depth, so i'm glad you appreciate the extra detail ^^
Whoops my bad :(
gotta say i didn't think too much foward with the control scheme, and went for a basic WASD or arrows layout without taking into account that yeah spacebar might be a bit far to reach in some cases. Although i can't really change anything during the voting period, i think i could fix that post jam by maybe having the up direction be it W or Up arrow to have closer keys that could accomodate for both lefties and righties.
Hey Metal Wolf, nice to see you back at the jam and with such a cool submission!
Hey thanks Hawk :) nice to see fellow past jammers as well, as always.
I couldn't participate to Kaiju jam but i made sure i wasn't gonna miss this one :p
Glad you found the game cool dude ^^
this is pretty feature complete, well thought out, very fun to play through
Haha thanks, glad you liked it !
still lacks some polish overall if i'm honest ^^' and i'm not sure i'll manage to update it again before the deadline.
Regardless thanks for your comment :)