This was an interesting read! A nice little story that combines both intrigue and coziness. It was also paced nicely as well which is always nice to read. Good job!
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A Small Cafe's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #37 | 3.017 | 3.250 |
| Story | #40 | 2.354 | 2.536 |
| Implementation of Theme | #41 | 2.453 | 2.643 |
| Presentation | #45 | 1.989 | 2.143 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What is the name of your wolf/wolfess/wolves?
Gobaith, Hodor
Comments
First of all, seperate from the rating, I love hearing you narrate the jam entries!
Back to the subject at hand, this is a decent first project, amd an interesting twist on the jam and wolf themes... hope is indeed the antithesis of those harbingers of destruction. Keeping the locations and characters limited is an excellent way of saving resources during the jam, whether drawing backgrounds or trying to find them! I think you have made a solid start, amd look forward to seeing what you come up with in the future!
Congrats on getting your first project out! Solid attempt, if a bit lean at times.
Breaking things down by rating category, spoilers from this point forward.
Implementation of Theme:
Well, it's stated pretty explicitly: "I am a candle in the dark. A light that cannot be extinguished." Not exactly subtle, and I think you could've gotten away with not being quite so direct, but it gets the job done. There were some other projects that took the theme in a more creative direction, but this is totally fine; we could all probably use an avatar of optimism at the moment.
Story:
It's a bit tough to get right in such a small-scale narrative (in terms of complexity, not the impacts on the universe of the VN), especially since this one is essentially just two conversations, but much of what's presented does come off a bit "telly" rather than "showy". While the reveal of what's really going on behind the scenes is fun, the conversation that gets us there is, like the integration of the theme, a bit too direct. Hodor represents "business, business, numbers" and supports financial gain over all, and Gobaith represents the more humanitarian, charitable approach, and they effectively state this explicitly several times until Gobaith reveals his gotcha moment. It might make the story a little more engaging if Hodor had some more convincing arguments that Gobaith had to overcome to defeat him and trap him in the cafe.
Presentation:
It's fine - very simple, obviously, which I think was the intent. Could have used a bit more background music at times (we are in a coffee shop after all) but the writing was mechanically well-constructed and mostly free of errors, and there are no issues with the stock sprites. Generally middle-of-the-road here; you didn't do anything wrong, but there's not much that particularly stands out either.
Creativity:
While it could've been smoother in execution, I still think the idea was very creative. Limiting the action to a confined space was a really intelligent move, both in terms of the jam and for completing your first project generally, and the focus on theme and the plot twist were good ways of maximizing the effect on such a short story.
I was also thoroughly jumpscared by the sudden Welsh.
Good effort, hope to see more from you!
I appreciate this little story. A little spin(ha) on the circular nature of all reality.
Spoiler Alert!
A rather short entry, felt much more like a scene in a bigger story than a full story itself. I’d love for there to be a bit of more music in the game, especially in the casual scene in the first half. The switching was perhaps a bit jarring, even with the subtle foreshadowing (that one line about the other 3). Otherwise, there wasn’t really another cue as to what was really happening until it actually happens, which made it feel a bit contrived.
Gobaith as a character felt kind of bland, in the sense that everything about him felt so vague, it was never clear what he is (though my assumption is just ‘God’) but I think that fact could really use some clarification (maybe at the final scene w/ Death).
Another thing is how the MC ‘baited’ Famine, especially when in one of the earlier lines (if i remember correctly) it was said that a rich businessmen would prefer the fancier shops down the street. But that ‘bait’ was never expanded on, leaving everything to imagination.
Also a little nitpicky thing, it’s usually not a good idea to slam someone with a wall of text on the first line, but maybe it’s just a me thing.
The theme is clear, with the 4 horsemen wolves and the MC-the antithesis of them. With the genre shift though, the theme only become relevant in the later half (but the entry is really short, so maybe that’s for the better)
P.S I wish I could get off without paying like Tony, speaking as the coffee addict here.
Rating: 3234
I did NOT expect that twist at all. Started with your-usual-cozy-cafe scene, things got interesting with little bread crumbs here and there. Though the presentation was rudimentary, the premise was good. I wish the characters delved more into the philosophical debate. When the MC brought up the idea that the other 3 are "unnatural"... Loved that! There are rooms to explore, but keeping the story short is an understandable choice. Overall, it's an enjoyable short read.
A fun read. I liked the twist on the awoooopocalypse theme, and I actually thought the gradual buildup to the reveal was paced well. Didn't leave me wondering what was going on for too long, at least. There was also a neat application of the theme, though I wish it was said a little more subtly, left up to interpretation instead of stated directly in the text. Still decent overall.
Though the presentation is rudimentary, it's nothing unusual for a jam VN, and I do think the reveal is visually striking. On the narrative side, the twist could maybe have used more buildup, a more gradual escalation of weirdness; there's a bit of a disconnect in how different the two halves feel. The chamber play-esque premise is a good exercise in keeping the scope small for a game jam project (let alone someone's first visual novel, which it is always an achievement to get released!)
It's hard to talk about this without spoilers, so I'll suggest reading through the story first before reading my 'review/comment'. 'A Small Cafe' is an entrancing philosophical argument disguised as an existential coffee shop scene. It's sets up it's characters naturally and makes effective use of the community sprites. The use of classical music sets the tone well for the quiet contemplative scene that's about to unfold. The plot itself is a simple one, where it's just two business-wolves having a chat over business strategies, that then evolves into a clash of world-views, via aggressive capitalism and charity/socialism. They reach an impasse at the climax of their discussion, which then leads into a surprising twist that becomes existential and somewhat supernatural and cosmic.
I feel that this is where the wolf design theme (four horsemen of the apocalypse) made itself apparent, as the reveal that the coffee shop is a cosmic trap to capture the literal horsemen and the main character is a supernatural force of "the-light-in-the-dark", comes a bit too abruptly and ends the debate between the two world views. This isn't done in a logical or conceptual way, it just claims the main character as the winner, and then the horseman of death-wolf shows up to flirt mildly with the MC.
It's a story that presents itself as an interesting conversation, but then gets deus ex machina'ed, is how I would describe it. In terms of implementation of theme, it presents the main character as an anti-thesis to the horsemen of the apocalypse, but is vague about what that actually is outside of metaphor. The visuals and audio make good use of creating a vibe that I could chill to. I wouldn't want to be harsh when it comes to creativity since it's subjective, but a coffee shop scene is fairly standard, but props for adding that twist. Overall, it was a gripping read that left me longing that it stuck to its initial premise.



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