it was pretty easy for my player to go out of bounds of the screen. Dashing felt pretty nice to do, and the gameplay loop is pretty consistent, but for variety there wasn't a lot.
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Dasher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #118 | 2.728 | 3.571 |
Audio | #121 | 2.182 | 2.857 |
Design | #134 | 2.400 | 3.143 |
Topic | #139 | 2.619 | 3.429 |
Overall | #145 | 2.400 | 3.143 |
Fun | #146 | 2.291 | 3.000 |
Originality | #147 | 2.510 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme "Unconventional Means"?
My game is of the shoot-em-up genre, though the player cannot shoot. Instead, they kill enemies by unconventional means. They kill enemies with a dash instead.
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