Play Droid
Alien Droid [JAM]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CONTROLS | #29 | 3.130 | 3.500 |
GRAPHICS | #32 | 3.354 | 3.750 |
OBSTACLES | #34 | 2.907 | 3.250 |
OVERALL | #42 | 2.907 | 3.250 |
LAYOUT | #43 | 2.907 | 3.250 |
DIFFICULTY | #51 | 2.460 | 2.750 |
THEME | #53 | 2.683 | 3.000 |
MUSIC/SFX | #55 | 2.460 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Art and controls are solid!! Design of the game is awesome . changing how your weapon fire is cool thing. Great job . i wonder why this game have so less rating.
This game presents some interesting concepts. The artwork and sounds are great, and the music is decent (albeit a bit loud for me). The controls overall are pretty good, but... Jumping should be either set for the up arrow, or the spacebar; having it as the A key is VERY counter-intuitive, and made the rest of the controls feel awkward.
I also don't know how I feel about the way shots are limited. I'm not against it, but there needs to be a place where you can reload if the game is going to be relying on it.
I used the "A" key for the jump because I thought it would be "practical".
Since it would be close to other action buttons.
Not a huge fan of collectathon styled platformers (e.g. collecting coins to advance), but this one has some neat ideas. On paper, I liked all the sub-weapons sharing a resource, but bombs are more essential to advancing than shooting.
The controls and jumping are overall pretty good, the art is pretty cute too.
I forgot to say that when you use the bombs you spend 5 projectiles.