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Heavenly Martyr's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.214 | 4.214 |
Originality/Creativity | #1 | 4.643 | 4.643 |
Audio | #2 | 4.000 | 4.000 |
Theme Interpretation | #2 | 4.143 | 4.143 |
Aesthetics | #2 | 4.714 | 4.714 |
Engagement/Fun | #2 | 4.143 | 4.143 |
Polish | #4 | 3.857 | 3.857 |
Magical Girl Concept | #6 | 4.000 | 4.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
Martyr is a aloof character who uses the power of purification to turn corrupted souls into gummy bears.
Which theme(s) do you pick?
Sister, Sadistic
How does your game fit those theme(s)?
Sister - you have an assigned partner to help you on your journey. Sadistic - The main antagonist is an incredibly violent and sadistic person
Were the assets for your game made during the jam? Elaborate as you see fit.
Most graphical assets were produced during jam time, however creative commons / public domain music and sound effects are used alongside some public domain photography
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Comments
Pretty impressive! The aesthetics of the game are very strong, and I think that the grayscale and red make for very striking visuals and help make the things you want stand out. It helped to let me know exactly what I'd be able to interact with pretty quickly, which was helpful. The atmosphere was very nice, and the ambient music and enemy designs, especially in the factory made the game very suitably spooky. I'd say my only main gripes were that Reapy running around would block your path every now and then, and was a little annoying. I do like the change up instead of having her just run behind you though. In addition to that, the encounter rate was pretty high, which wouldn't be a problem for me - I liked the idea of using the consumables as currency, so I would fight stuff a lot - but the loner(?) enemy would always give me trouble and I couldn't figure out how to reliably beat them, so I'd just run away. The story was very engaging as well, and I felt the pit building in my stomach in the factory, so I think you did a fantastic job establishing the tone.
Wow, very good. Apart from getting blocked by Reapy this game is incredibly strong for a jam game.
I went into this one not knowing what to expect, other than that it would be dark and mostly grey. I was very pleasantly surprised by it.
The visual style of this game is unique, with a mixture of pixel art and manipulated low-fi photos all with a one-colour-plus-grey limited palette. There are lots of great little animations; the animated battle backgrounds stand out in particular. The whole thing has a sort of (neo?) Victorian, gothic horror vibe, and it's all very consistent and well done.
The story is dark, and the warnings at the very beginning are much appreciated. For anyone reading this and thinking about playing the game, be advised that those warnings are there for a reason and it's not just the creator being overly careful. I did finish the game but it was definitely skirting the edge of what I'm comfortable with. Once again, though, neo-Victorian gothic horror with maybe a touch of Lovecraft, and done quite well. The ending is ambiguous but I like to think it's ultimately a hopeful one.
It's off the beaten path of mahou shoujo, and while it's not the sort of thing I'd normally go for it certainly stands out in a crowd and I enjoyed it quite a bit.
The music is well chosen and some of it has a low-fi effect that normally I'd be critical of but just works in this game. The sound effects are less memorable, but serve the game well.
The difficulty is spot-on. The major battles feel intense and challenging, without feeling unfair or unreasonably difficult. I did not have to redo any sections, though I came close to dying here and there. The unique soul type system is simple enough to understand and does make enough intuitive sense that even I, with my notoriously poor memory, was generally able to pick the right one.
I have a few nits to pick, and I think it's telling in and of itself that I only have relatively minor complaints. The item shop isn't adequately signposted, and I almost missed it completely. The random encounter rate is just a touch high for my liking, and random encounters were getting annoying toward the end. The first scene with Reapy was weirdly campy and upbeat in stark contrast to the dark, brooding tone of the rest of the game. Finally, having to remember phone numbers feels like a throwback to the old days of gaming, and not in a good way. I wish these were just discovered and remembered by characters, or went into a note in your inventory.
While it's not for everybody, I enjoyed this game a lot and I think it's one of the strongest entries in the jam.
EDIT: One other minor nitpick: Reapy's jittery movement sometimes results in them getting in your way. I've never gotten stuck, but I did have a brief moment of panic the first time it happened before they moved out of the way again.
EDIT 2: I realized after writing this comment and leaving a rating that the version I played was not the initially released version, and as far as I can tell it's no longer possible to download that version. While there is a relatively detailed changelog, I still can't be 100% certain the version I played is actually representative of the game at the time of its release. Had I known that earlier, I would have refrained from leaving a rating.
In my first play, the game crash after i leave the room, but i launched the game succesfully ate the gummy bear anyway. The art direction is amazing. It's sweet and bitter at the same time, and make me feel there will be a bloody twist in any second which give me a willing to keep playing, hopeing to encounter the twist. (and it did, and i had a small thought about quiting the game) The story is funny and interesting, with a kinda open ending? good ending? would like to see what happens to the protagonist in the future.
for the game, it's easy to handle most of the time. only bossfights need some strategy, and enjoyable. all random enemy encounting is quite repeative, and block me from reaching the destintation. I wouldn't say it's your game's fault, more like how classic RPG works, and that's probably why i don't like that kind of RPG. The reapy character sometimes blocks my path, if it's RPG maker, i think there should be some setting that can make it able to walk through.
So far, I would say I like this game. It's an high quality creation with unique characteristic and the plot that attracts curiousity.
The art and aesthetics are amazing and the game itself is very polished. There's a lot to explore so I didn't end up reaching the ending, but I can tell there was a lot of thought put into this.
Some small issues I had: The reapy character would cut me off a lot while walking so maybe you could turn off their hitbox so you don't run in to them. Also, I thought it was odd how every time the protagonist would speak a cough sound would play.
Overall, good work :)
Amazing presentation and art - you really effectively created a compelling atmosphere. I know that music / sound isn’t yours, but I think you’re selection and mixture of them also deserves credit. The story, setting, and writing were all very well crafted. I didn’t manage to finish the entire game, but I appreciate that it has both its lighter and darker moments. Gameplay concepts are unique, intriguing, and satisfying.
Well done! I think you’ve managed to craft something truly special <3
More talk sounds :)