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Armilia the Winged Invicta's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #23 | 3.395 | 3.667 |
Aesthetics | #36 | 3.549 | 3.833 |
Magical Girl Concept | #38 | 3.086 | 3.333 |
Gameplay Polish | #43 | 2.315 | 2.500 |
Overall | #48 | 2.689 | 2.905 |
Audio | #54 | 2.315 | 2.500 |
Engagement/Fun | #61 | 2.006 | 2.167 |
Originality/Creativity | #63 | 2.160 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
The main character, Armilia, or Lia for short, is a Goddess on a quest to reclaim the lost memories of her Mother Goddess from Abominations of Entropy, who took not only her memories, but also her Divine Authority from her, using her remaining divine powers
Which theme(s) do you pick?
Recollect Lines
How does your game fit those theme(s)?
The basis of the game is Lia reclaiming lost memories through combat
Were the assets for your game made during the jam? Elaborate as you see fit.
Yes.
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Comments
Finally got to playing this one. It's rough around the edges, but it's explicitly marked as a prototype, so that wasn't unexpected.
I like the idea of the story, but it dumps way too much lore way too fast. It falls into the fantasy worldbuilding trap of heaping a ton of capital letters in-universe terms on me all at once, and none of them mean anything to me. Less is more here, we don't need everything up front.
Like I said, I do like the concept of the story, and I like how things are revealed to you as you advance. The image of the Mother slowly revealing itself was a simple, but neat trick.
The gameplay I'm not sold on. Auto-targeting means you're basically just hammering the mouse button and avoiding enemies, which is pretty dull. Maybe more things could be added to change things up. Judging by the (debug?) buttons in the corner, it looks like more was planned.
I think this might have received more attention if the game page showed some screenshots and talked about the gameplay more, but it's two months too late for that.
I like the artwork and the premise a lot! I was a bit confused by what appeared to be the debug menu (Choice, Level Up, etc.), as well as what actually happened when I defeated all the enemies. I'd like to see more of this, especially if the gameplay were expanded to give the orbs of remembrance some gameplay function.
And the instructions to play? This game can be interesting, but is very incomplete.