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One Last Breath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #20 | 3.490 | 3.490 |
Creativity (how unique or innovative was this experience?) | #28 | 3.020 | 3.020 |
Overall | #44 | 2.906 | 2.906 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #72 | 2.569 | 2.569 |
Implementation (rate the game's overall stability and functionality) | #87 | 2.784 | 2.784 |
Theme (how well does the game fit the challenge theme?) | #95 | 2.667 | 2.667 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Joltix, Cellie, SpaceCat Studios
Team Name
SpaceCat Studios
How does your game fit the theme?
The theme has been integrated into the main fighting mechanic where you can take a deep breath, concentrate, plan all your moves. Exhale and go john wick sicko mode. Aswell as in the story.
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Comments
Nice concept, I had a fun!
Really smooth sprites! Also cool to hear some voice acting in game jam! Pixel symbols on the bottles were quite small, and movement actions could have a completely different color than the attack. Other than that, the game has so much visual appeal. Well done!
thank you, the Symbols Originals had a difrent color but wechanged it because they blender in too much with the background
I am so impressed by how gorgeous the game is. You accomplished a lot here and the team's effort shows. The combat took some getting used to but it was satisfying to form little combos.
I got stuck at the fourth enemy. I'm not sure which combo I'm supposed to do. I tried different configurations and I do damage but apparently not enough. Oh well! I still had fun.
thank you so much, the dificulty curve is not too good but im glad you still had fun. The enemies Show how much health they have as little squares below them, we could have made that more obvious.
Fantastic style and concept
Congratulations! I enjoyed the gameplay, the player stops and thinks about the decisions he makes, it is impressive that a jam game has narration, and the combat system is very good. I only have one for the art issue because they used very different art types, but this is a personal matter.
Thank you, the artstyle for the combat had to be limmited to 16x16 because we didnt have too much time to animate complex charachters. We did change the map artstyle to fit a bit better during the development but its still far from perfect. im happy to hear that you like it.
Cute game with a cool combat system!
Thank you
The game turned out really cool, I think the combat mechanics were well thought out. And the voices were totally unexpected.
Thats great to hear. The voices are only in the opening and ending cutscenes
Great game, i really liked the art style
thank you
Cute game. Kept dying until I realized you need to drag those things above your head. Still died but had fun doing it. Some voices were good but the sound was a little low for some and normal for others and the music slightly overpowered the dialog. Good job!
I should have explained that. But atleast you had fun. How far did you get ?
Only made it passed the first enemy, but I suck at games in general ;)
Then you missed the cool cutscene after the 7th enemy.