Ended up playing a bit of this again in stream yesterday, https://www.youtube.com/watch?v=fTHWhdgExgA
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Escape Cave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #105 | 2.660 | 2.660 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #120 | 2.319 | 2.319 |
Implementation (rate the game's overall stability and functionality) | #131 | 2.532 | 2.532 |
Overall | #141 | 2.370 | 2.370 |
Theme (how well does the game fit the challenge theme?) | #150 | 2.255 | 2.255 |
Creativity (how unique or innovative was this experience?) | #164 | 2.085 | 2.085 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Yamac Yurtsever, honorflies
Team Name
Dioda Production
How does your game fit the theme?
We explored the theme of "Take a deep breath" in two ways. One being taking a deep breath before diving into the water and the other being relaxing after taking a deep breath. Thus, we centered our game around the mechanic of the player holding their breath. The player is in a dark and scary cave where holding their breath on land - via relaxation/focusing - causes time to slow down making it possible to pass certain obstacles, and holding their breath is necessary underwater. In addition, we tried to make the setting of our game scary and included stressful situations (also induced by the air bar decreasing) in order to incite the person playing our game to have to take a deep breath and stay calm in order to beat it.
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