Nice game. Watching the tutorial video definitely helped improve my experience. The intro rotation was a bit disorienting, but I suppose that's what the main character was feeling as well. The grappling hook mechanic seemed like a really cool idea, but unfortunately, I wasn't able to get the hang of it. Additionally, some parts of the game felt too dark. Nevertheless, I appreciate the ambition of this jam project. Good job!
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Bubble Trouble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (how well does the game fit the challenge theme?) | #218 | 1.714 | 2.300 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #246 | 1.565 | 2.100 |
Creativity (how unique or innovative was this experience?) | #247 | 1.491 | 2.000 |
Overall | #247 | 1.506 | 2.020 |
Implementation (rate the game's overall stability and functionality) | #248 | 1.491 | 2.000 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #260 | 1.267 | 1.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
C0v3rG1rL, Alectade00, FoxyRaccoon
How does your game fit the theme?
The character can only breath underwater, though they have to go out of the water to find pieces for their broken ship.
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