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The Warrior of Light and Shadow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall rating | #6 | 4.149 | 4.149 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Awesome game, but I felt that the shadow mode is much more stronger. The modes could be more balanced :)
Cool idea, I really enjoyed this one :D
Thanks! <3
An exceptional game, congratulations!
good
it's a bit hard to recognize that with which enemy will be killed with which character because some enemies have red or purple color.
Cool graphic and gameplay overall, good job!
I loved the Simple art. The mechanics of switching from light mode to shadow mode is very interesting as well. In my opinion the game starts very difficult. Perhaps a more gradual difficulty will make players more interested. Who made the song?
Congratulations!
Try our game:
https://itch.io/jam/lux-jam/rate/583831
Dude that's sick!
Muito bom, tá de parabéns.
recomendo sempre
The gameplay could be really fun but it was too chaotic to start with and some of the abilities didnt realy work, plus the shadow mode felt more powerful than light.
Thanks for submitting!!
thanks for the feedback, maybe some of the skills ended up being unbalanced (I imagine that the dash that causes damage and makes you unviable and the shadow vortex with area damage mainly) due to the time limitation we ended up not being able to revise the initial difficulty balance ( the fact that we played for 2 days for testing also made us really good at dealing with enemies and this may have damaged the balance) however we plan to improve this calmly in future updates
Yeah, maybe i just needed more time to get used to the gameplay, but if you do consider continuing just slowly ramp up the difficulty as you go and maybe add a delay on where the enemies spawn.
Super recomendo 👏👍
I liked parts of it, but just so many goddamn enemies rushing at me at once. I didn't really know what to do. Quase bom!
Thanks for the feedback, due to the time limitation we ended up not being able to revise the initial difficulty balance ( the fact that we played for 2 days for testing also made us really good at dealing with enemies and this may have damaged the balance) however we plan to improve this calmly in future updates, improving de level designs okln the rooms and changing the number of enemies
Miuto bom recomendado
Muito bom, recomendo
Ótimo demais
O que outras pessoas estão dizendo
Muito bom
Muito bom
Bom trabalho
Muito bom