The writing and imagery evoke this game's take on Fey very thoroughly. Easy to pick up and understand, and as ever, a beautiful little book to look though.
Hedge's first positive impact begins with the lovely cover and follows the interior pages with graphic delight. The border on the pages are delicate, gorgeous and has evocative details (like the sporadic green leafs). The game itself if a pristine implementation of Lumen. One could be intrigued by the length of the setting description: just three pages. It's the kind of thing were you're delighted to be wrong. Every chapter, every entrance in a new rule has more of the setting infused, entwined, a harmonious symbiotic relationship between mechanics and theme. Speaking of mechanics, the simplicity and efficiency seen in Lumen is used to the best of its capacity: warden types, powers, weapon, enemies - all of them bring both well known favorites (who doesn't like immolation?) AND new inventive interactions with the game system and the fae theme.
Hedge is a must have, and I look forward for the expansions!
Hedge is a great example of how you can take an SRD and create a really good game out of it. The setting is compelling, the mechanics are really suited to bring to life the gaming experience the designers (and the original Lumen designer) intended to.
The layout is lean, beautiful to see and the base game can be read and taught in the matter of minutes.
The playbooks are so nice. Every Warden clearly has a role in the battlefield and a player can easily understand which role is it reading few lines about it.
The rewarding mechanics and the questions about the home world of the Wardens allow to deepen the setting even further, letting the players find out the answers in their games.
This is a crazy good product and it will get even better after Earth is released. Definetly a must have.
A good job from a good Couple of Drakes
Edoardo