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Screenshot Daily

A topic by donboody created Mar 31, 2016 Views: 10,428 Replies: 306
Viewing posts 41 to 60 of 180 · Next page · Previous page · First page · Last page
(+1)

My small steps to gamedev: https://yadi.sk/i/CqzS3-WvqgiJC

Made with Love2D

Sorry for yandex drive

Submitted (6 edits) (+3)

My first idea was not working. So i started working on turn based game, will probably be some kind of rogue like (after missing the last 7DRL). Right now I can movement nicely and the basics for the map generation is working. The data structure in the background was a lot of work.

First I tried a platformer but with the restrictions I couldn't find good movement. Either it was too fast or it was stuttering.

Submitted (1 edit) (+4)

Here is the first .gif with the actual gameplay, not much but you can see perfectly in what i'm working ;)

Also you can play the last alpha here: https://kronbits.itch.io/chaos64

Submitted (5 edits) (+6)

I tried implementing my usual "smooth" camera code, but I'm not sure how well it works at 64x64 resolution, most of the "smoothness" is kinda lost. But I guess it's not gonna get any better unless I break the rules. Thoughts? Is it too barfy or is it fine?

EDIT: Fixed camera for comparison. Actually, now looking at them side by side, fixed might just be better lol


EDIT: I'll be trying out a Zelda like camera tomorrow. My hopes are high. That worked well for Zelda on the GBC at least.

Submitted
Deleted 4 years ago

well - smooth camera give better feeling of motion - i like it

can game have both camera mode options? : o

Submitted

Hmm, i liked the smooth camera. I tried to put on my game too, but not work with my idea. But in your game looks cool!

(+4)
I put together 5 or 6 scenes like this with different characters.  photo monstersPlainsmanBig.png
(+3)

Didnt get quite as much time on it as I wanted today. But got the bones of object selection, crafting system, item spawning and some things :) Time for a few days of ploughing though making as many items as I possibly can and then on with the crafting tree, weather and survival specifics :)

Submitted(+9)

hey, everyone!! i'm working on a platformer game w/ the game being about farming & interacting with the furries and all that stuff.

i got my inventory & the farming system to work which was the hardest part of my game probably, the inventory looks pretty neat & compact I think? hopefully the farming system feels nice enough for players! i wasnt able to link here the gif of harvesting, but it can be found from this imgur album: http://imgur.com/a/PzUFn

here you can see few of the gifs of stuff I have done today! :>

^ not actual ingame dialogue, but like, the game wont be too serious or anything im not a serious person lmao

wow - this is looks very cute and interesting

Submitted

This looks really lovely! Can't wait to see more.

(+3)

I went to imgur to upload a screenshot. It's 2 hours later now.

Submitted (2 edits) (+6)

This all my progress, for now e.e

EDIT: Oh, and some art too:

House (don't know where i will use it haha)


Tileset tests:

(Based on https://twitter.com/Bakufreak tileset organization) i suck on tilesets haha

And initial game mockup:


Submitted(+3)

Submitted(+1)

#LOWREZJAM Day 2:

Still slowly making mock-up.

Currently still focusing on the kit.

The sound system has finished. Only the animation left.

(+2)

Night 2: Not a TON of keyboard time today but we're flying and shooting!

(+1)

Did a bunch of behind the scenes work today so I don't have much to show, but I did end up making the start of a title screen.

Submitted (3 edits) (+1)

Not sure what the simplest way of making a gif of my current progress. (If anyone has any tips for me I'd be really appreciative)

Meanwhile here is a screenshot :D Will be adding environments tomorrow.

Submitted(+3)

If you're on Windows, try GifCam, it's really great for recording short bits of gameplay: http://blog.bahraniapps.com/gifcam/

wow - this program have nice options

Submitted

Thanks a bunch! :)

(2 edits) (+1)

Mini Games!

(1 edit) (+6)

Yes, that's raycasting ;)

Submitted

Awesome! tell us more. What engine?

(+1)

I'm writing it in C# with XNA and my own "engine" we can say ;)

Submitted (1 edit) (+3)

Making a video game based on my card game that is based on my video game.

(2 edits) (+3)

Finally thought of an idea and finished my mock-up last night



(1 edit) (+6)

Still playing around with Rendering as I'm trying to come up with some gameplay ideas. Although I believe I might have something now.

(+1)

O_O

(+1)

such style. *-*

Submitted (1 edit) (+2)

I'm putting together a rogue-like with a nice CC3 sprite sheet I found on opengameart.com.

Any thoughts on the transition effect for ladders?


Submitted

It looks like the black-wipe is occurring after you've already drawn the next floor. Fix that but otherwise it seems satisfactory, unless you'd like to do something cool like a comic book panel transition. Take a snapshot to a texture of the current screen as you reach the ladder, without the health bar; render to texture your current screen and pan up or down between them for a few frames.

Viewing posts 41 to 60 of 180 · Next page · Previous page · First page · Last page