My small steps to gamedev: https://yadi.sk/i/CqzS3-WvqgiJC
Made with Love2D
My small steps to gamedev: https://yadi.sk/i/CqzS3-WvqgiJC
Made with Love2D
My first idea was not working. So i started working on turn based game, will probably be some kind of rogue like (after missing the last 7DRL). Right now I can movement nicely and the basics for the map generation is working. The data structure in the background was a lot of work.

First I tried a platformer but with the restrictions I couldn't find good movement. Either it was too fast or it was stuttering.
Here is the first .gif with the actual gameplay, not much but you can see perfectly in what i'm working ;)
Also you can play the last alpha here: https://kronbits.itch.io/chaos64
I tried implementing my usual "smooth" camera code, but I'm not sure how well it works at 64x64 resolution, most of the "smoothness" is kinda lost. But I guess it's not gonna get any better unless I break the rules. Thoughts? Is it too barfy or is it fine?

EDIT: Fixed camera for comparison. Actually, now looking at them side by side, fixed might just be better lol

EDIT: I'll be trying out a Zelda like camera tomorrow. My hopes are high. That worked well for Zelda on the GBC at least.
hey, everyone!! i'm working on a platformer game w/ the game being about farming & interacting with the furries and all that stuff.
i got my inventory & the farming system to work which was the hardest part of my game probably, the inventory looks pretty neat & compact I think? hopefully the farming system feels nice enough for players! i wasnt able to link here the gif of harvesting, but it can be found from this imgur album: http://imgur.com/a/PzUFn
here you can see few of the gifs of stuff I have done today! :>




^ not actual ingame dialogue, but like, the game wont be too serious or anything im not a serious person lmao
This all my progress, for now e.e
EDIT: Oh, and some art too:
House (don't know where i will use it haha)
Tileset tests:
(Based on
https://twitter.com/Bakufreak tileset organization) i suck on tilesets haha
And initial game mockup:
If you're on Windows, try GifCam, it's really great for recording short bits of gameplay: http://blog.bahraniapps.com/gifcam/
It looks like the black-wipe is occurring after you've already drawn the next floor. Fix that but otherwise it seems satisfactory, unless you'd like to do something cool like a comic book panel transition. Take a snapshot to a texture of the current screen as you reach the ladder, without the health bar; render to texture your current screen and pan up or down between them for a few frames.