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Screenshot Daily

A topic by donboody created Mar 31, 2016 Views: 10,427 Replies: 306
Viewing posts 21 to 40 of 180 · Next page · Previous page · First page · Last page
Submitted(+1)

#LOWREZJAM Day 1:

Made a mock-up so far.

The game will be based on my old game, Runny Square, developed using HaxeFlixel.

My game for this jam will be also developed using HaxeFlixel.

The game won't be as plain as the old one, I mean not just plain square.

Currently, I am making a kit based on the old game, which makes me easier to develop similar game like this in the future.

That day 1, I have improved the sound system and implemented more sprite system for player.

(4 edits) (+2)

Had to change engines about 2 hours ago but now I'm chilling on the final frontier...

(+2)

Well having recently enjoyed a month worth of streams from the series, and not being very creative at the moment, I've opted to make a sorta Mega Man demake for my entry. May switch to something else if I get a better idea, but for now have some disorganized and maybe not very good sprites and mockup work from today.

Submitted (6 edits) (+4)

And here I thought I could get by with cheapo graphics. Hopefully I can stylize the hell out of what I've got.

Here's a gif of one of the mechanics at work, should be pretty representative of how it looks in the final game.


Submitted (2 edits) (+2)

A procedural platformer dungeon.

oort

Submitted (5 edits) (+8)


Haven't created an entry yet as we're still coming up with a title, but here's a couple preliminary mock-ups of what will become an exploration-based monk dating sim.

p.s. The white border looks a little funny recurring and against white background but eh

Submitted
Deleted 4 years ago
(+2)

I really like what you're doing with the focus!

(+3)

Started from scratch with SDL2/C++ and Golang, 12 hours later and this is what I've got!
Although now I'm lost for ideas, If anyone has any suggestions for game mechanics, I'd love to hear them!


Submitted

nice!

Deleted 7 years ago
Submitted(+4)

One more Quick shot or i say screenshot of my game :D


Submitted(+4)

Here's an update on my project.

Created a main menu:

The parallax will be slower on this menu, but there will be more animations, such as characters fighting eachother and such.

It seems the parallax goes to the wrong side, isn't ?

Submitted

It's correct, I think, just a little out of context at the moment.

I got it semi-decent in the actual game section, so there will be improvement. :)

Submitted(+1)

Hopefully you got some camera movement in the game lol. Parallax with a still camera makes no sense which is probably why it looks so wrong here xD

Submitted(+3)

I have a bunch of sprites I've been meaning to do something with - this is a great opportunity! Have mocked up a couple of demos and trying to decide between them:

1. Metroidvania/action platformer:

2. Action RPG style:

I prefer the graphics of the metroidvania style, but think the sprites need trimming a bit to fit with the resolution.

Submitted(+2)

help me choose (color or black & white) i m confused :(


Submitted(+1)

I'm quite fond of the black and white. I made a whole game once, in color, then added what I called a "50s mode" that was basically black and white with a film grain and it looked so much better. :P

Hell, add film grain to it. ;)

Submitted

thanks for your idea, i will think about 50's mode :D

(+2)

Loving the black and white :)

(+2)

I reckon black and white fits best!

(+1)

I like "Black and White" more - it give better feeling and some space for my own fantasy

also B&W will give more time to create more content : D

(+1)

The black and white does look great, but the color can open you up to a lot of different possibilities throughout the game.

Actually some black and white elements in addition to color elements opens you up to a lot as well.

Submitted(+1)

I m thinking to choose color but, with a option (50's mode) to switch to black in white mode instantly... it give more control over the game to users and they can also play in mode which they like most... what about this idea ??? :D

(+1)

Sounds great

(+9)

Playing around with some rendering options.


gorgeous, obviously!

well, thank you :)

Submitted(+2)

Hi!

This is how looks now my game, also you can play the actual alpha HERE.

I guess i will do some .gif soon :P

Chaos64

Hope you like it!

(+1)

can you add "AWSD" button to "arrows" control as well?

will be great (kind of uncomfortably to use Arrow+mouse)

Submitted (1 edit)

64x64 UFOs

Hi guys, I am new here and I have joined after have seen the competition.

I have no much time to develop the game since I am busing developing my first game but I was interested in the jam as personal challenge. So I have developed 64x64 UFOs just for fun. It took me 15 hours to make it (including lunch and dinner break).

I am pretty satisfied about the work done even if the game isn't perfect.

I wish you good luck with your games!

Hi, you can make the size of your game screen bigger by changing Viewport Dimensions on your game's edit page. Try something like 640x640. Right now it's really small in the browser.

Submitted

Hi, I have uploaded a new version of the game. Now it is possible to upscale it.
By default it starts at 256x256 (scaled from 64x64) and I added the fullscreen button but the mouse pointer looks too tiny now. Should I change it as well?

Thanks for your suggestion :-)

Much easier to see now.

Submitted (1 edit) (+10)

Sup guys! Yall projects are looking really great. Boggles my mind how some have already submitted games, like damn.

I started doing some mockups today, using the Pico-8 palette. Such a cute palette! I guess I'm gonna make some kinda zelda-like thing maybe?

Submitted(+1)

Man, these sprites are seriously cool! You can never have enough zelda-a-likes! Looking forward to playing it!

Submitted

Thanks man :D

\drools\ looks very cool - this jam getting better and better D:

Submitted(+5)


I have this. I can drive a straight road but don't know what to do next with that :)

(1 edit) (+1)

It's super great ! I like the colors and the little fuel sign over there.

You can add a radio, some trees and houses to look at...

(+2)

Heres my mockup, plan on making an RPG life time gameplay, OBVIOUSLY those sprites... are like out of the question but you can expect some neat gameplay.

NOTE: I'M ONLY DOING A DEMO!!! I'm going to raise the resolution after this and probably make more of this game with a higher resolution.

(+9)

Been working on a sort of streamlined twin stick shooter rogue-lite.

looking great : ]

Submitted

the shadow effect looks awesome, but you should decrease the pixel size of the shadows to make it more realistic and it will create a less eye strain to the player.

Submitted(+1)

Testing out some stuff

(2 edits) (+1)

Thought that I'd show off what progress I've made on my entry.


Terrific stuff from everybody else

Ha! Underwater game - very interesting

Submitted

seems interesting, add another clip after adding some more stuffs and a pinch of concept to it, and u should add some water ripple effect and bubble formation to it, it will look more watery and awesome :D

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