Interesting idea using one pixel to represent the player. Allows you to fit a lot in at that scale. The music sets a certain atmosphere that works well in the game. In regards to the resolution restriction the bar that moves up from the bottom in one of the rooms doesn't move within the restriction but overall good try.
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Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #201 | 1.658 | 2.750 |
Gameplay | #214 | 1.658 | 2.750 |
Authenticity (or, Creativity in use of resolution) | #227 | 1.809 | 3.000 |
Overall | #234 | 1.508 | 2.500 |
Graphics | #245 | 0.905 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Tools
I used RPG Maker, so the movement doesn't fit with the rules. Sorry about that, I tried to compensate by making the game 13 x 13
Lessons
I learned how to structure my code better, I even noticed improvement from the beginning of this project!
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