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Monster Garden's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #18 | 4.441 | 4.441 |
| Overall | #20 | 4.221 | 4.221 |
| Gameplay | #28 | 3.882 | 3.882 |
| Authenticity (use of resolution) | #32 | 4.676 | 4.676 |
| Audio | #34 | 3.882 | 3.882 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really cute and fun game! Gooee was my favorite. Also the ending was really funny :D
Such a great idea and a lot of fun! I really enjoyed the variety of the abilities and the art is great.
Cute pixel art with a nice style and catchy chiptune music! I like little details like your fist being bloody after you leveled up once.
Gameplay is simple and straightforward. The monster abilities give you nice tactical choices.
If I had any criticism then maybe that the endings are too similar ;)
And on the technical side I found that
But in general I had a nice time with your little game :D
This might be one of my favourite games this jam!
I wish it was a little bit longer.
Fun game. I liked the character sprites. They were expressive, despite the sprite size constraints. I lucked into encountering the mosquito first, which really helped with later encounters. Stun felt a bit OP, but you covered that in the postmortem.
Good job.
very charming presentation and intuitive mechanics! greetings from another dev who made a monster-catching game :D
Feels really nice, you should continue developing this further :)
nice game! sweet and short! would also be nice to catch the "boss" heheh
kidding aside, it was fun, and the graphics are very nicely done. good work!
Cool idea, I like the simplicity of using monsters as attacks and the music fit the game perfectly. I don't know whether controller support was intended but it looks like it only works for movement and other buttons didn't do anything. Anyway that was fun, I didn't manage to get the good ending but the bad ending was very unexpected haha
Thanks for playing!
Controller support was not intended, but Godot does have default setup for it, so yeah that explains why it worked partially ^^
Well the good ending is actually the same fight with different dialogue, so you only missed some of my lame jokes haha