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Shelldon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #128 | 3.077 | 3.857 |
Overall | #192 | 2.735 | 3.429 |
Graphics | #197 | 2.621 | 3.286 |
Audio | #207 | 2.165 | 2.714 |
Authenticity (use of resolution) | #210 | 3.077 | 3.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very nice game! Most of the time I don't actually know what's happening hahah but it's fun! There are also a lot of upgrades which is really nice. The strong recoil also adds to the challenge! good work!
Thanks! Yeah, I wish I would have spent a bit more time making things more readable.
A lot going on , on such a tiny screen lol. (would like to have been able to make it windowed mode)
got an error in the tutorial .
___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 0
for object obj_Player:
lengthdir_x argument 2 incorrect type (string) expecting a Number (YYGF)
at gml_Object_obj_Player_Other_10
############################################################################################
gml_Object_obj_Player_Other_10 (line -1)
gml_Script_shooting (line -1)
gml_Object_obj_Player_Step_0
didnt stop me from playig tho :p it was fun but once you get a few upgrades you can "kinda" cheese it by riding the recoil and just shooting (holding opposite direction youre firing and keep shooting) , the health pickups keep you alive for the wave but it later got to the point where it didnt work as well but still did if you were cautious.
losing muh bees cause i chose rockets :( sad face .. haha but oh well
Thanks for the crash report! I must have missed that since I didn't test the tutorial very much after adding a lot of stuff to the game on the last day.
Turns out, it's because the tutorial is setting your aim direction to "right" whenever it resets your position because of outdated code. When I added more aiming directions, I decided it would be more clean and flexible to use a value for the direction instead of using 4 different words, so it's trying to set your aim direction in the old way of using a word, but it crashes because it's reading a word as if it's a number.
I fixed it now. I'm not sure if I'll ever make a post-jam version, but if I do, it will come with the fix :)
Max blades + max fire rate = max fun
This was wonderful, chaotic and I couldn't get enough! There's a good range of enemies and upgrades to allow for different playstyles, and the sheer amount going on onscreen at any given time in later stages made it a delight to watch.
The surprise upgrades every 10th stage were a surprise and I loved them - couldn't pick between bees and monke, so I had to play for another 10 stages so I could pick both lol
Thanks, I'm glad you enjoyed the game!
I hope you weren't disappointed when you found out the legendary upgrades replace each other though, lol. (I wanted the game to get progressively harder so you can't cheese it by stacking legendaries, but frag bullets are still game-breakingly OP anyway due to my lack of testing them...)
All good on the legendaries! Think bees were my favourite, mostly because bees :)