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A jam submission

Lunar Powder FieldsView game page

A space themed falling sand game.
Submitted by KINGTUT 10101 (@kingtut_101) — 6 hours, 21 minutes before the deadline
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Lunar Powder Fields's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#3032.0243.200
Audio#3111.7712.800
Authenticity (use of resolution)#3272.6564.200
Graphics#3322.0243.200
Overall#3332.1193.350

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
I worked on the project by myself. The only assets I didn't make were the music tracks. This project went relatively smoothly for my first game jam! I really enjoyed the process, even though I wish I had more time to work on the game. Regardless, I'm proud of what I produced and I hope everyone else finds it interesting.

Was the resolution a challenge?
The limited resolution was of no issue to my game. In fact, I think the fixed 64x64 resolution made some things easier to develop.

What did you learn?
When I started this jam, I had a completely different idea in mind. If this jam has taught me anything, it's that projects tend to change dramatically over time, and I should flow with the changes instead of opposing them. I think this is an important concept for me to grasp when I begin working on bigger games and applications.

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Comments

Submitted

This is a really fun physics game. I don't play too many, but they all seemed to work perfectly. And you have some unique substances that are super fun to play with. And the Fizzfoz lol. Very nicely done!

Developer

Thank you! I had a lot of fun design each of the elements.

Submitted(+1)

This was a lovely little sandbox game. It's really cool playing with the different materials and seeing how they all interact with each other. Wish there were more, but still was a lot of fun to play with

Developer

Thank you! I was planning on adding a second page of elements, but unfortunately, my job got in the way lol.


One of the biggest reasons why adding new particles took so long was because I had to draw all the text in the game manually in a pixel art editor.