Play game
Hilltop Raider's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Authenticity (use of resolution) | #87 | 4.613 | 4.613 |
| Gameplay | #119 | 3.419 | 3.419 |
| Overall | #124 | 3.718 | 3.718 |
| Graphics | #134 | 3.581 | 3.581 |
| Audio | #158 | 3.258 | 3.258 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I made the game alone, my wife only fed me.
Was the resolution a challenge?
I love low res! You can draw a handful of pixels and declare it a man with an axe, no one will prove otherwise.
What did you learn?
Making games with Godot is fun. I plan to stay with it for a while longer.
Leave a comment
Log in with itch.io to leave a comment.






Comments
Nice concept, crisp graphics and good physics for land-slides. Had quite some trouble to climb step surfaces or areas/pits i digged myself. Could not pick the red fruits, not sure if they are suposed to be picked or not. Overall the game is fun. Great entry!
Thank you! Frequent pressing of the jump key allows you to climb even steep slopes. Red fruits give instant HP, if they are not picked, then you are completely healthy.
Unexpected Kin-dza-dza references !
Fun game, but how pile up 2000 with woods and gems? I'm missing something? Nice digging mechanics!
You do not need to collect money for gravitsap, the goal is to get to the boss and kill him with a fireball, and you will get enough money (see screenshot). Green gems and cat skins will allow you to quickly prepare for the final battle (1-2 days).
Pretty fun overall. The graphics and colour palette were quite nice.
Super cool that you had some simple sand physics, though the digging could be a little awkward at times.
Movement and jump did feel a bit slow and sluggish though.
After the start gameplay was a bit repetitive and I did lose some motivation to keep playing.
But were also not very fun to fight.
The polish on things like the intro screen and the landing animations are just absolutely *chef's kiss*. Before I had even stepped off the first hill I stopped to start my comment. Aesthetically, you did a fantastic job—the soft colors, the sprites.
That makes it seem like you *didn't* do a fantastic job with the gameplay and that isn't the comparison I meant to set up! I do wish the basic jump were just a *smidge* higher, as traversing the hilly terrain felt a bit more difficult than perhaps intended, but even then I'm not entirely certain because having the struggle maybe makes the upgrades feel even better. However, even with that maybe-complaint I still had a great time—and will be revisiting this one post-jam!
(The terror that peep sound instills in me cannot be described—the number of times I was chased by a bird I could not chance to fight lest I risk losing my backpack full of gems, all the way back to my ship...)
Thank you very much for your review! Feedback like this make me want to keep developing this game and make it worth post-jam revisiting. A major update is ready and waiting for the jam end. In the future, I plan to move to a high res fork.