somehow when I jump or punch I don't feel like I'm really doing these things, as if the physics need more polishing. The artwork is very nice.
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LOWERZ RUSH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #70 | 4.043 | 4.043 |
Audio | #166 | 3.217 | 3.217 |
Overall | #178 | 3.391 | 3.391 |
Gameplay | #220 | 2.739 | 2.739 |
Authenticity (use of resolution) | #271 | 3.565 | 3.565 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Yes, 4 people
2 programmers, 1 musician and 1 artist
Was the resolution a challenge?
Yes
What did you learn?
Game Maker
Comments
Super nice artwork and animations. Have you all worked together on a project before?
Only two bosses! ToT that was so good I needed to kill 10 more taking 0 hits ^^ great game!
The art was great though it didn't stick strictly to the 64x64 resolution.
I really liked the boss and player designs.
The gameplay though was a bit lacking. Movement felt sluggish, and attacking didn't feel very impactful or satisfying.
Nice boss-rush game!
I have always liked boss rush games. In this particular one, I think the game leaked impact. Our attacks, the boss's attacks, and movement could've been more impactful. For example, a frog's landing movement could trigger a screen shake effect. Or our chakrams could give a little directional screen shake.
Instead of the impact, I think a true 64x64 resolution would enhance the looks of this game, but currently, there are many sub-pixels going on considering the rendering type.
Overall, solid entry, good job!
I really like the art here. For some reason it gives me vibes of Another World in super low rez. I Tried like 20 times to beat the second boss, but I couldn't make it happen :(
Looks great, and i always will love a good boss run, the game feels laggy i dont know if its for my pc or something with the upload to the browser but i dont think it should feel like this
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