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Garden's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #82 | 3.733 | 3.733 |
Gameplay | #110 | 3.467 | 3.467 |
Graphics | #123 | 3.667 | 3.667 |
Overall | #142 | 3.600 | 3.600 |
Authenticity (use of resolution) | #272 | 3.533 | 3.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was the resolution a challenge?
the most difficult was the sprites of the enemies, it's a little difficult draw something cool in such small place
What did you learn?
i learned a lot of particles, animation, even signals on the godot engine, also learned a basic concept of a random generation
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Comments
Really nice game! Amazing art and music. Loved how the bullets look and especially how you used the particles in the game! Great Job!
A little too easy but enjoyably fast paced. Nice job
Good game! I like the music a lot. However it is not real 64x64 or less, but good job anyway
Great game! I really enjoy it.
Actually is not 64x64 or less... because the pixels are spinning
Fun game, great art, good music!
Fun game! I enjoyed fighting the different kinds of bugs and the boss was cool! Overall I liked the gameplay but it was a little too easy. Great music though, it definitely made the boss battle feel epic!
I liked the graphics and sounds. But in the first passage there were 2 levels in a row just with first aid kits and the boss can be killed too easily. Perhaps it is worth killing players more ruthlessly.
I also suggest that you make a game with an honest low resolution, when pixels are drawn only in a 64 by 64 grid and move discretely - from one cell to another and not between them. I hope I explained it clearly, this is a very interesting challenge.
Game is fun. I really dig the low rez bug sprites. They were nicely done. Sound is nice. controls fine. Wasn't entirely sure what the sticks and boxes I was collecting were but that's hard at such a small size. Art looked nice anyway though.