very fun and relaxing gameplay.
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Lueur (LOWREZJAM version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #13 | 4.236 | 4.236 |
Overall | #15 | 4.295 | 4.295 |
Audio | #27 | 4.073 | 4.073 |
Graphics | #40 | 4.218 | 4.218 |
Authenticity (use of resolution) | #70 | 4.655 | 4.655 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Technically I've worked alone; But I actually got a log of good advice from the discord and twitter community. Also a few friend for playtesting. It was great !
Was the resolution a challenge?
It's a city builder; the biggest challenge was being able to convey information without having TOO MUCH information on this tiny screen. I had to keep some designs simple just because I could not feedback them clearly. But the constraints gave me nice ideas, as you can read in my devlogs
What did you learn?
I've learned Godot again haha !
But I also learned to talk and share with the community, write devlogs and tutorials to help everyone. This was a first for me.
Comments
Awesome strategy game, making art in 64x64 is hard but you certainly made some cool stuff, this game could be a fun mobile game
I played it on my Steam Deck till the end plus a bit more on a new game, I enjoyed the opening text screens very much and the wind rustling in almost complete darkness as you start sets a great mood but I really had a tough time initially parsing and understanding what the hud elements meant and how to progress forwards. Once I got the gist of the game and its resource management down I enjoyed my stay in your game quite a lot.
All things considered it’s a really beautiful game graphically speaking and the audio as well as music are really atmospheric and match up with the gameplay exquisitely. However the gameplay itself felt a bit unintuitive for me personally and is perhaps limited by the nature of the jam. A short explanation of resources and such on the itch page might help a bit.
This is amazing ^^ I drew the map down and played it a second time to try remove all the darkness before 200 days, I had a million churches but I couldn't do it ToT This game reminds me of Stop The Darkness, but in reverse, so this could have been like a sequel to it I guess :) really good game!
Amazing! I've said that about a few but I haven't played any of them as long as I have this one. The ending was painful. Great job!
An interesting idea and implementation, I'm just stuck in this game. It's especially cool to find combinations of buildings and develop faster through them. The darkness perfectly gives a limitation that forces you to plan better.
That's awesome. Very sweet gameplay, nice music and mood. Played with great pleasure.
Absolutely gorgeous! I didn't play for all too long, but from what I've gathered there's a lot you've managed to pack into this jam!
The game did feel quiet slow for me at points, I was just waiting for resources to generate. But everything else, from the sounds to the music to the art, were so so good!
Great work!
Amazing little game Darenn!
The light system is great, though it is sometimes hard to distinguish between a normal dark tile and a tile that was reclaimed by the dark.
I really appreciated your sound design, the music is great and the fact that you hear different sounds depending on the tile you are highlighting is great attention to detail! 😁
I build so many churches! But alas, I lost at day ~190 😅
Just amazing 5/5. I loved every second of the game. Even though I lost on day 190... sad. Now I am starting again. This game taught me that I need god. Amazing work! btw, how did you do the animation for the screen before you click "Run Game" ?
Game was awesome. My favorite so far. The mood is perfect and I'm a sucker for these kind of games. How did you implement the fog of war?
Honestly a really pleasant game. Receiving the initial goal at the start piques curiosity really well. Some of the buildings are a bit obscure but by the end of the game I knew how everything worked through experimentation. There's lots of wiggle room, but it gets really tense near the end.
Loved the exploration and building aspect of the game. Really relaxing music and sound effects, congrats for the game, you really nailed it!
This is wonderful. I'm so glad I got to watch it develop and to play it!
As for the constraints, I think you worked within them in spectacular fashion.
I think this has legs, even if you had to scale up the visuals just a little to afford some greater design flexibility.
I've played a bit, but I plan on playing more and more. overall wonderful!
Relaxing, contemplative, game with really nice subtle music in the background. The sprites and use of light following the cursor are really nice, and the pulsating textured darkness looks great.
Gameplay is easy to understand, the balance is good I think I just made some bad decisions and ended up spending a lot of time waiting for light to build up so I could reveal spaces. I built way to many farms and not enough churches haha.
Nice graphics and use of story elements. It took me a few minutes to understand how to navigate the menus. It would be great to figure out a way to slowly introduce more resources and mechanics slowly rather than make them all available at once. Well done!
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