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Mechavator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution restriction) | #120 | 4.427 | 4.667 |
Visuals | #161 | 3.373 | 3.556 |
Overall | #195 | 3.083 | 3.250 |
Gameplay | #233 | 2.424 | 2.556 |
Audio | #242 | 2.108 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
1 person
Was the resolution a challenge?
Yes. I had too much info to display on screen. Choices had to be made.
Limit to the number of enemies on screen to keep it somewhat readable.
What did you learn?
Isometric art.
Events in GODOT a lot of pain was caused on my part causing the game state, in terms of whose turn it was, to become unstable.
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Comments
There's definitely some interesting gameplay here, but it's hard to pick out with all of the complicated systems introduced at once. It would have been nice to be onboarded more slowly and face a series of progressively harder challenges instead of being thrown right into battle.
The action gets pretty chaotic, and the Mega Man Battle Network feel is apparent. The reloading and shuffling between weapons adds to the frantic nature, but all the attacks are well considered and display cleanly so that the action remains readable when it gets hectic. And the art is outstanding, isometric in 64x64 is a feat for sure.
Looks good and nice to see an isometric game here. Tried to progress but left me confused.
I love ISO strategy/tactics. Game came a bit short in terms of gameplay for me, did not grasp how/why enemies moved/act. Graphics are simple but work well for the resolution. It’s a good start for potentially expanding post-jam. Good work!
I am a sucker for this visual style because I really love isometric art and I love your palette. Choosing an isometric perspective for this jam was very brave and I applaud you for that alone. I think the game is somewhat hard to learn, but given the jam restrictions that is understandable. Great work!