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|Authenticity (use of resolution restriction)||#306||2.546||3.600|
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Had a friend work on the music, otherwise it was all solo. It was fun if a bit stressful due to other things going on at the same time but that's not the fault of the jam.
Was the resolution a challenge?
I had to severely limit the original scope of the project which at first involved location based damage for the player and clearly discrete components on the ship but in a 64x64 resolution I could not make that happen.
What did you learn?
This was my first time doing a shoot-em-up so most of these things I did were new to me. Unfortunately I made some pretty ugly code due to time stress, I know I could optimize it but I don't have the time.
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