Very solid shmup experience! Art and sound are good, with some interesting animations and enemy variety. I also like the fact that the bullet movement has some variation, especially when your health changes. The only criticism I have is that after a while it becomes clear that you can "cheese out" by going up and down and spamming the bigger bullets when your health is low, so maybe it's something to adjust if you're looking to work on the game post-jam. Overall, good entry, well done!
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Awingeance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #230 | 2.263 | 3.200 |
Visuals | #273 | 2.263 | 3.200 |
Gameplay | #275 | 1.980 | 2.800 |
Overall | #277 | 2.263 | 3.200 |
Authenticity (use of resolution restriction) | #306 | 2.546 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Had a friend work on the music, otherwise it was all solo. It was fun if a bit stressful due to other things going on at the same time but that's not the fault of the jam.
Was the resolution a challenge?
I had to severely limit the original scope of the project which at first involved location based damage for the player and clearly discrete components on the ship but in a 64x64 resolution I could not make that happen.
What did you learn?
This was my first time doing a shoot-em-up so most of these things I did were new to me. Unfortunately I made some pretty ugly code due to time stress, I know I could optimize it but I don't have the time.
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