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Subterrainea's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #273 | 2.562 | 3.800 |
Authenticity (Use of resolution restriction) | #336 | 2.427 | 3.600 |
Overall | #348 | 1.719 | 2.550 |
Gameplay | #356 | 1.214 | 1.800 |
Audio | #360 | 0.674 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Me and an artist.
Was the resolution a challenge?
UI of any complexity beyond a health bar is pretty difficult to design (fortunately, I ran out of time before I had much of an opportunity), and any other communication without being able to lean on text can be challenging.
What did you learn?
Messed with a bunch of different mass path-finding algorithms in the first week, before I scrapped that whole idea.
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Comments
The game looks decent, but presentation wise it would help to have an actual game page with screenshots and instructions. You have to show you're confident in what you're presenting. Also, i would probably have a loading screen image, as big numbers flashing on screen is a bit intimidating.
The game seems interesting. Since there aren't any instructions, I'm not sure what to do. I can hold shift to bring up a grid, and I can mine blocks and kill enemies. You don't even have to worry about making a tutorial, most people in this jam will probably read any instructions you put on your game page :)
The art is nice, are there really no instructions?