Very nice and polished. Gameloft level quality from the old mobile days. Smooth gameplay and no corners cut with auto scaling. Loved it.
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Wild Racer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #17 | 4.208 | 4.208 |
Audio | #21 | 4.000 | 4.000 |
Authenticity (Use of resolution restriction) | #28 | 4.750 | 4.750 |
Graphics | #30 | 4.292 | 4.292 |
Gameplay | #49 | 3.792 | 3.792 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I'm just one guy who designed, coded and drew everything. I used a sound asset pack and free music. I had tons of fun doing it!
Was the resolution a challenge?
The nature of a retro racing game like this means i'd normally need to rely on a lot of sprite scaling, but at such a low resolution the results got ugly fast. I ended up scaling the sprites manually, drawing each resized frame by hand to make sure the important details remained. I was surprised at how playable a game like this is at this resolution. I definitely enjoyed the jam and will do it again next year!
What did you learn?
This is the 2nd jam i've ever joined and i'm gaining tons of experience completing projects. I"ve always wanted to make a pseudo 3D racing game like this and it was the perfect opportunity. Way more math then i'm used to lol, i'm definitely more of an artist then programmer but i think everything came out really well.
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