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|Authenticity (Use of resolution restriction)||#311||2.954||4.000|
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
One person. (As many people as there are pixels.)
Was the resolution a challenge?
I deliberately limited myself even further than the base rule, using a resolution of 1 x 1, and seeing what I could do from that. The only real data that could be conveyed was a single color, (unless I used elaborate sounds, which I felt was stepping around the limits a bit,) so I went with a simple reaction-based game. I did also upscale, so the player can actually see it, but the code to draw the pixel specifies a rectangle of size 1, 1.
What did you learn?
This game is kind of a joke, exaggerating the "Low Rez" theme to its logical conclusion, but then I decided to take the opportunity to experiment with Love2D a bit. The hardest part was getting the file to write in the correct place.
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