Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Your weakness in making the game.

A topic by GamerTronky created May 09, 2022 Views: 219 Replies: 20
Viewing posts 1 to 11
Submitted (1 edit)

My weakness is absolutely pixel art - I can create simple images but like detailed 128x128 is very hard for me.

Submitted

I think my biggest weakness is follow-through. I've been watching tutorials and tinkering with game engines for years, but I've never actually finished a project. I'm hoping this jam can be an opportunity for me to overcome this hurdle!

Submitted

I have like 10 unfished projects.

Same,that’s my achiles heel

Submitted

My weakness is the code. I barely know how to code and can't even write 1 line without help. My strength is ideas. I have no shortage f ideas but also no way to implement them.

Submitted

If you are talking about the code - I first create long way(like 1k lines of code) and then shorten it.

Submitted

I don't know how to write lengthy code. Or any code. I managed to make top-down movement myself only because I have experience in scratch.

Submitted (1 edit)

I tried to make a serous game in scratch but this bad thing does not have enough features.

You can see my ReadTheInput project it's made in scratch. You can basically have a username feature in scratch game.

Submitted

i used to use scratch too. till last year. now I use godot

I think my biggest problem is my lack of real experience. I always leave projects unfinished because I have some kind of really hard problem or gamebreaking bug lol

Submitted

I understand you...

Submitted

same 

Submitted

Biggest Problem? Getting nervous about my own ability and getting into my own head. It's usually the biggest mental hurdle I have to get over. 

Submitted (1 edit)

It's less than 1 day until start! I'm going to create other engine parts for game. It will be posted soon(game assets for python), and it's going to be around 0.50$. 

Submitted

drawing

Submitted

Getting the ball rolling.
I'm better at editing already made stuff than creating from scratch.

Submitted

I think mine would be game design. I worry too much if other people would find it fun or not, or if other people can understand what's happening. So I usually end up making a heap of ideas that don't connect.

Submitted

my biggest weakness? collision, im so terrible with physics! i can hardly get a little dude to not fall through the floor half the time!

Submitted

Mine was the first game I made in pure JavaScript without any engine or framework, I usually make them in Godot so I had to structure everything scratch this time.

I made the right choice by implementing a finite state machine which made everything extremely easy to manage.

For anyone wanting to learn to code videogames or apps please check FSM out, they can be used for AI, interfaces, complex logic and anything else really.

Submitted

I'm making games without any game engines too! I tried Unity but I don't like to move my mouse cursor pretty much, Visual Studio and Visual Code are two frameworks but they are slow loading, I'm using VS just for debugging some glitches, if I can't find them in python idle(not engine or framework). 

Submitted

Yeah, i actually like Godot, this time I took the challenge of doing things my own way, if I where to make something bigger I'd still go for Godot.

If you have struggles with the editors performance I recommend something faster and simpler in features, like Geany or Sublime Text, if you're good with terminals I highly recommend Vim or Neovim (which I use daily) for programming, they have a really steep learning curve but for me they're the best in term of editing efficiency and performance.