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The Last Miner - LJ23 Edition's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mood | #13 | 3.857 | 3.857 |
| Gameplay | #41 | 2.905 | 2.905 |
| Overall | #46 | 2.524 | 2.524 |
| Graphics | #64 | 2.143 | 2.143 |
| Audio | #68 | 1.190 | 1.190 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the writing! Since it sounds like you’re going to expand it, maybe named characters or even a relationship system would be neat.
Thank you!
I am planning on turning all the characters I mentioned in the game into actual NPCs you can examine, talk to, etc. alongside adding new ones.
I am actually thinking about a relationship system. The relationship with the merchant would affect prices, the relationship with the restaurant owner would affect any special meals you have available for purchase etc. If I ever go deeper with this, I'm thinking about relationships being more personal than that, so some NPCs, depending on the relationship, would either help you or hinder you, or stay neutral during certain stages of the game.
Surprisingly atmospheric and addictive, but there is a lack of variety in the way!
However the streamlined controls are very good, much better than text aventure from the 80s.
Thanks. Glad you enjoyed it.
I'm aware of the lack of variety since I didn't implement a lot of the features I wanted to. I'd never done a game jam or finished a game before, so it was very tough to gauge how much time I will have to implement everything, and how much time I will have to dedicate to each feature.
In the end, I decided to implement the core gameplay loop for the jam, and add the other features, and rework the horrible code, after the jam.
I also tend to do a core gameplay loop at all cost, kudos to you :^)
Cool text adventure
I love the story even if it short.
I will be here when your going to update it :)
Thank you.
I restored the power in 22 days! You have clearly a talent for story telling. I liked the atmosphere a lot.
Thanks. Hopefully, the writing stays on the same level when I expand the game, and add more story and gameplay to it. I'm planning for more story than just the prologue and the epilogue, and all locations would have more than only one description.
No matter how much I tested it, it was either 19 or 23 days for me, so I'm glad other results are possible. XD
Nice short story. Very well written.
Thanks.
I don't usually play games that have a lot of text but I decided to try this one and I was surprised with it, you managed to tell a lot with little text! I like the gameplay loop too but if you are not lucky with randomization it seems to drag on just a bit too much for my taste.
Thanks.
I'm planning on adding more to the game in the post-jam version, both in terms of gameplay and writing. I was worried the gameplay loop would be too monotonous, so I'm glad to hear you liked it. It'll get more rich with the new elements I'm planning.
The randomization is a leftover from when I planned to implement a skill system that would improve the player's chances of success when performing certain actions. Then I tested it many times, and I ended up finishing the game in about five minutes every time; sometimes a bit more, sometimes a bit less.
I thought that was a good cut-off point for what the game is at this point, so I left the randomization in. It's random(1, 3) for mining and random(1, 5) for processing, in case you're interested in the numbers behind the scenes. If you roll a 1, you succeed.
I hope you finish your game some day. It seems like it could be a really fun match-3 game.
The setting is nice, I hope you expand on your prototype in the future.
I'm planning on it, as soon as I'm done with all the ratings here.
EDIT: I'm glad you like the setting. It's a small, pure-text game, so I wanted the writing to be interesting, if not gameplay. I'm planning on making things more complex writing-wise, in the future.
The narrative was really great
Thanks. There wasn't much of it between the prologue and the epilogue, though. XD
I wanted to put more stuff in it, both in the way of writing and gameplay, but it's a good prototype for now.
You can always expand the game after the jam
That's the plan. I'll start as soon as I'm done with all the ratings.