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Sprocky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #73 | 3.776 | 3.776 |
Overall | #96 | 3.441 | 3.441 |
Innovation | #105 | 3.362 | 3.362 |
Art Direction | #116 | 3.534 | 3.534 |
Fun | #131 | 3.259 | 3.259 |
Game Design | #133 | 3.276 | 3.276 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Short but sweet. The camera needs some work but the concept is really solid. I liked how your game even had a bit of lore behind it, that's incredible for a game made in just a week.
Really cute game with some nice platforming mechanics. Nice work!
Thank you so much!
I really love the concept of the game, it adds a lot to a simple platformer, the art and the sounds and music are really great. i enjoy it a lot!
Thank you so much, that means a lot!!
Wow, loved the concept of this one, as well as the characters and music. I definitely found it a bit hard to reprogram my brain away from using standard platformer controls, and then having 4 possible directions to think about in mid air, I wonder if there's a way to simplify or perhaps that stuff could be used later in the game. Overall though this is great stuff :)
Hahaha I personally had to talk my way through the platforms before I got used to it 😊😅
Thanks so much for your feedback!
I like the mechanic of the directional socket a lot, it has some great gameplay potential!
I also appreciate the story and conversations, it's a short, sweet and charming adventure.
But here are some things that can be improved:
-Maybe instead of arrow keys, the WASD control can be used. Because I realize Sprocky changes to the + shape whenever jumping or falling, so probably let the player move the socket direction via WASD when airborne, making it more simple to use. While when grounded, user can press S, to interact with objects.
-Also, the "E" button can be used for interact as well, as it seems the more general control for that. It's also easier to press when skipping dialogue.
-The difficulty curve got a bit high at the start, so maybe ease that a bit.
-and lastly, the main dialogue text content can be a brighter color or white, for more readability.
I hope this helps!
So yeah, experience was solid, no bugs whatsoever, great work overall!
Thank you soooooo much for taking the time to write such valuable and thorough feedback! So kind of you. I really appreciate it. The game will be updated after the jam so please stay tuned! Thanks so much.
This is superb! Great concept, art, and game design. Up there with the best.
The socketing system is a little precise and unforgiving, you might try extending the minimum distance required to socket.
Really enjoyed it!
Thank you so much for the feedback, John! So happy to hear you enjoyed Sprocky!
This is superb! Great concept, art, and game design. Up there with the best.
The socketing system is a little precise and unforgiving, you might try extending the minimum distance required to socket.
Really enjoyed it!
Awesome game! The overall concept and ideas were absolutely amazing and very well executed!
Thank you so much! We really appreciate it!
A very fun and cute little game. Another interesting take on the theme that I never would have thought of! Well done!
Thank you so much! So glad you enjoyed it!
Loved the platforming mechanics a really good concept and well executed! Great job!
Thanks for playing!
Funny characters. Reminds me some early 90's games! good work
Glad you liked our robots!