I think structured roles to fill (but how they're filled) on a crew will help players make more informed choices, and agree that a bit more guiding on how to run this game would add a lot. That said, the idea and themeing was really great! I hope I can see a 2.0 some day!
The name is so creative, i love it. Something good to include would be a small section for the GM about how to run the game, or suggestions for things like types of artifacts, mission set up...
Comments
I think structured roles to fill (but how they're filled) on a crew will help players make more informed choices, and agree that a bit more guiding on how to run this game would add a lot.
That said, the idea and themeing was really great! I hope I can see a 2.0 some day!
This game is so delightful!
(If this is a roll-under mechanic, should the Quirks take lower rolls and Flaws take higher? I might also be reading wrong, just clarifying! 😅)
The name is so creative, i love it. Something good to include would be a small section for the GM about how to run the game, or suggestions for things like types of artifacts, mission set up...