Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Wonder WandererView game page

Avoid, capture frogs and survive in this arcade!
Submitted by Michael Primo — 1 hour, 7 minutes before the deadline

Play game

Wonder Wanderer's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

Simple concept like a lot of people have mentioned, but I see you threw in some ways to spice it up with bombs which is a really nice thing and often missing in game jams. I think some people have mentioned, that it is not easy to distinguish bombs from frogs when you're just thrown into the game. For that I'd suggest using some colors/symbols that are commonly used for dangers and power ups. (Like for example in platformers spikes instantly signal that they're dangerous and hearts usually are good, so players recognize them straight away). Besides that I really like that you give oportunity to configure lifes and bombs, I think it's a neat little trick to set difficulty. Another good thing is that the screen isn't cluttered and it's easy to see the action. That might get hard when you make bigger games, but I think it's a nice thing to keep in mind when making them. All in all simple, yet neat polished game.

Developer

Thank you so much for the comment! The idea was to make people surprised to see a different frog instead normal ones. I’ll be more clear on my future games! Thank you again for your time!

Submitted(+1)

It really gets to the point. The game is good and simple. It's very familiar to an arcade game. But, I was hoping the game would get harder and harder when the waves go up. But it seems it doesn't in my session. Still, pretty cool concept.

Developer (1 edit)

Howdy! I’ll explain to you how waves works. Every frog spawned is based on a counter between 0 milliseconds and 2000 - (50*waves). So, the game generate a number and that will be added to the counter, if the time hits the counter, a frog can be spawned. That means on wave 40 you have 1000 or more frogs per seconds and on wave 1 you get at least one frog per two seconds. That means the progress is there, but it’s not visible. If you are good with the game you can set bombs, lives and the waves itself, less stuff you have, more points you get. Try putting waves 20 or higher and you will see an huge difference between the first waves. Have a good day!

Submitted(+1)

Simple game yet quite fun to play, thanks ! 

Developer

Thank you! Hope to make games like and better than this in the future :)

Submitted(+1)

Spend quite some time playing the game, it's a really fun mechanic! 

Developer

Thank you! Since I am making this from the scratch the first time it was the best thing doing some extra simple, but fun game :)

Submitted(+1)

It is simple but I ended up playing for aquite a while. I like that you put the option for changing lives, bombs and waves in.

Developer

Howdy! Thank you! It was a must since everyone have different skills and on arcade you could change this settings so I wanted to do it too :)

Submitted(+1)

Congrats! Very simple concept and easy controls.

Developer

Thank you! Since learning and practicing was the priority I couldn’t make something complex, so I came up with this :) I am glad you liked it!

Submitted(+1)

Well done. The bombs really need to look a bit more different from the frogs.

Developer(+1)

Thank you! This is because I didn’t want to make normal bombs (even if I made the sprite for that, but then I decided to use it), so I decided to make rare and white frogs instead.